Monday, July 21, 2014
I was thinking lately that I don't want to have to learn a lot of different sets of rules for playing different historical periods at the same scale/level of game. That will only discourage me from getting miniatures in new periods that I don't have rules for. So I'm thinking about adapting the Warlord Games "Bolt Action" World War 2 rules to earlier periods, such as the "Horse and Musket" era, approximately 1700-1900 AD. Before getting into my specific modifications, here are some things in Bolt Action that I think need to be addressed.
- The long reload time of muzzle loading weapons needs to be represented.
- Rifled weapons should be more accurate than smoothbore.
- In Bolt Action, the roll to cause damage is based on the training level of the target, which I don't think makes sense for Horse and Musket periods. Aside from being behind cover, which is already represented by cover modifiers, I don't think soldiers were trained to avoid being shot.
- I want to be able to represent some troop types being slightly better or worse at shooting, or slightly better or worse in assault. In Bolt Action, most individuals are pretty much equal in offensive ability, but I want Grenadiers to be better in an assault than Militia, for example.
- Assaults should probably be less instantly decisive. With the need to reload most weapons after one shot, there wouldn't be as much shooting at point blank range to end things quickly. Having to beat each other with rifle butts might cause an assault to drag on longer.
- There needs to be some detailed rules for cavalry. I don't think cavalry is addressed in the Bolt Action rules, though there may be rules for it in one of the army book supplements. Even if there are some cavalry rules, they probably aren't to the level of detail that would be desired in a game where cavalry would be more important and prevalent.