I finally got around to trying out the American Civil War scenario from the Black Powder rulebook. Daybreak at Hangman's Creek sees a small Confederate division advancing on the town of Hangman's Creek at dawn. A small Union division is in the area, but they are not expecting trouble and most of them start off the table. All of the Union officers start in the town, and they will have to scramble to get their brigades moved up and deployed once they realize they are under attack. To the Union left of the town is a large Union camp. To the right, across the river, is a gun foundry. The Confederate objective is to capture the camp, town, or gun foundry, with a greater victory earned by capturing two or all three of them.
At the start of the game, one Union regiment is deployed in skirmish order in the fields north of town. They are allowed one free initiative move each turn until they are given an order, but the Union commanders (in the town) are not allowed to issue any orders or move until the alarm is raised. The alarm is raised at the end of any turn in which any unit fires or fights a round of close combat. The Confederates split their forces to attack all three objectives at once. They will need to advance quickly on their objectives before the Union officers have a chance to organize a proper defense if they are to secure victory.
At the start of the game, one Union regiment is deployed in skirmish order in the fields north of town. They are allowed one free initiative move each turn until they are given an order, but the Union commanders (in the town) are not allowed to issue any orders or move until the alarm is raised. The alarm is raised at the end of any turn in which any unit fires or fights a round of close combat. The Confederates split their forces to attack all three objectives at once. They will need to advance quickly on their objectives before the Union officers have a chance to organize a proper defense if they are to secure victory.