Tuesday, June 24, 2014
I played out another solo game with the Last Saga beta rules to test out some suggested rules changes. The table setup and scenario were identical to my first Last Saga playtest game, but with the deployment zones swapped between the two sides. This would give me a chance to try out some different rules ideas and see what kind of effect they had.
Monday, June 23, 2014
Friday, June 13, 2014
Last Saga is a skirmish wargame based on 32mm miniatures. Different factions fight against each other in a science-fiction universe. Games portray confrontations between two small groups of units, filled with action and where tactics are key to victory. In a Last Saga game each player uses between 6 and 15 miniatures.That is the description of the game Last Saga taken from their Kickstarter project page. The rules are in development, and the current "Beta" version can be downloaded from a link on the aforementioned Kickstarter page. The purpose of the Kickstarter project is to raise money to create a range of metal miniatures for use in the game. The initial goal was to raise enough money for two initial faction starter packs, but they have exceeded that goal by quite a bit, and are now offering starter packs for 4 different factions, along with additional add on units for all of them. Only a few models have been sculpted already, but they have some really nice concept artwork for many more of them.
I had a read through the rules, and thought they had some really interesting mechanics behind them. I decided to do a quick solo playtest of the Beta rules to see how they play out. The kickstarter page links to a "Print and Play" list of downloadable files with printable unit cards, standups, tokens, and templates for playing the game. I created two 100 point factions using the units available in the Council and Raiders of Saanar starter packs (though I may not have used the same weapons that come with the starter packs, since I didn't check that). I decided to play the "Probe Lost" scenario, which has an item placed in the center of the table that both sides are trying to retrieve and return to their deployment zone.