Showing posts with label Astra Militarum. Show all posts
Showing posts with label Astra Militarum. Show all posts

Monday, February 3, 2020

Warhammer 40,000 Kill Team

Small teams of T'au operatives have managed to sneak onto the surface of the feudal Imperial world of Beresinia, which is currently engulfed in internecine conflict, with some areas even in open rebellion against Imperial rule. Colonel Kutuzov's Rangers, a light infantry regiment in Count Xuvorov's personal army, receive intelligence that a T'au kill team is operating in their area, but it is unknown why they have come to this world or what they are trying to accomplish with their covert activities.

A small team of men from Kutuzov's regiment is assembled and given the task of tracking down the T'au operatives. Their goal will be to capture some of the T'au, so they can be interrogated to gain information about their mission. At the same time, a hand-picked team of the T'au operatives have been chosen to go into the warzone in order to capture any of the native human soldiers they can find, the higher the rank the better. They are not told why they have been given this task, but the ethereal caste does not need to explain themselves, they must simply be obeyed, since their commands are always for the greater good. Before long, the T'au operatives and Kutuzov's men find each other amidst bombed out industrial ruins.

Monday, September 30, 2019

Warhammer 40,000 Kill Team

Colonel Kutuzov's Rangers, a light infantry regiment in Count Xuvorov's personal army, have been detached on covert missions behind enemy lines for some time now. Currently, several companies of the 3rd battalion are operating in the blasted ruins of an industrial district in the city of St. Basilovsk. A squad is performing reconnaissance, marching in tight formation with conscripts to the front, as per regulations. As everyone knows, the best way to find the enemy is to make yourself as conspicuous as possible so the enemy finds you. Luckily, the patrolling squad is about to discover some very useful information concerning enemy dispositions.

Monday, September 10, 2018

Beresinia Campaign Game 2 - Assassinate

The unrest on Beresinia has attracted all kinds of unwanted attention to the otherwise pedestrian feudal world. Since the planet has been in open conflict with Imperial authorities, several warbands of heretic astartes are taking advantage of the situation to make trouble for the hated Imperium of Man. One such group is a small warband of Emperor's Children calling themselves the Song of the Primarch. These devout worshippers of Slaanesh have come to Beresinia to fulfil some inscrutable task known only to themselves and their obscene god. In pursuit of their divine goal, aspiring champion Abdelis Thest has lead the kill team of Emperor's Children into one of Beresinia's many active warzones. The heretics are now operating in and around the city of St. Basilovsk, where loyalist forces are currently engaged with some of the Beresinian rebels, including the private army of Count Xuvorov.

Operating within the city deep behind enemy lines, Kutuzov's Rangers have been delayed in their mission to deliver vital intelligence to their army's high command. A kill team of the Adeptus Astartes caught up with them and blocked their path, forcing them to fall back. Having lost some territory to the space marines, the rangers are forced to seek another route to reach their destination. In the meantime, they have discovered the chaos-worshipping heretics of the Emperor's Children operating nearby. Knowing they are too dangerous to leave unchecked in their mysterious mission, Colonel Kutuzov sends Ensign Jimmy's kill team to strike directly at their leader, hoping to disrupt their (presumably) nefarious plans.

Monday, August 13, 2018

Beresinia Campaign Game 1 - Sweep and Clear

The feudal Imperial world of Beresinia is engulfed in war. Rebellious nobles have overthrown the rightful Imperial authorities, and now vie with each other for control of the world. Though the beleaguered Imperium of Man has little manpower to spare, some Imperial forces have arrived to attempt to restore order and reimpose Imperial rule on Beresinia. In one warzone, Count Xuvorov, one of the driving forces and leading conspirators in the rebellion, finds himself engaged with loyalist forces while trying to maintain alliances with other rebellious nobles and even forging relationships with several Xenos forces off-world. One of his army's light infantry regiments, colloquially knows as Kutuzov's Rangers, is currently operating deep behind enemy lines to sow confusion and disorder in the loyalist forces.

Kutuzov's Rangers have been operating in the field so long, sabotaging loyalist installations and ambushing loyalist forces, that they have "gone native". They operate far away from the main body of the Count's forces and have little contact with the rest of the army. Now, Colonel Kutuzov's men have uncovered some critical information about approaching Loyalist reinforcements. The dataslate containing the details of the approaching force must be delivered to Army high command so the best use can be made of this crucial intelligence. Kutuzov has assembled a hand-picked kill team to entrust with this vital mission.

The gung-ho Ensign Jimmy is chosen to lead the team, joined by his equally gung-ho order bellower (comms specialist) Rynsk. Polanski the Pious is chosen for his skills as a scout and brings his flamer. Ivanek is a crack shot (sniper specialist) with his meltagun, and puts his duty to his superiors above all, following every order to the letter. They depart on their mission with three other rangers (tempestus scions) and also five peasant conscripts (infantry squad guardsmen) to sacrifice to distract the enemy as needed.

Little do they know, a heavily armed kill team of Adeptus Astartes of the Salamanders chapter is already on Beresenia assisting the loyalists. The Salamanders have been scouting out the enemy factions, and are now on the trail of Ensign Jimmy's men. In order to get the dataslate of valuable intelligence back to army high command, Jimmy's men will have to fight their way through an active warzone while being hunted by the Adeptus Astartes kill team.

Monday, August 1, 2011

Painted Renegade Imperial Guard Conscripts

I've finished painting up the first batch of my Renegade Imperial Guard Conscripts. Since I have so many of them to paint, I decided to break the painting up into batches, each batch being all the models with the same kind of headgear. Below are some pictures of the completed first batch, consisting of 14 conscripts.

Friday, January 14, 2011

Painted Renegade Imperial Guard Officers

There isn't much to say about these. I've painted up a couple of officers for the renegade Imperial Guard Warhammer 40,000 army I'm working on.

Thursday, December 30, 2010

Renegade Imperial Guard Rough Riders

I've just finished "converting" some Rough Riders for my Renegade Imperial Guard army for Warhammer 40,000. They really weren't much of a conversion. I just used a box of Perry Miniatures plastic French Hussars, and added some left over pistols to some of them. I also gave two of them some old Eldar flamers, and two others old Eldar meltaguns. They box came with 14 Hussars, so I can make two units of 7 each with two special weapons, or one unit of 10 with either set of special weapons, or no special weapons.

Thursday, August 19, 2010

Renegade Imperial Guard Infantry Squad

I've finished converting and primed my first squad for my renegade Imperial Guard army. It's just a basic infantry squad, with one guardsman upgraded to carry a flamer. You can read about my conversions on this post. The Wargames Factory models take a little extra work to get them to really look good. I ended up cutting the left hands at the wrist and re-gluing them at different rotations to fit the guns better. That seemed to work out pretty well. I also had to file down the back, front, or top of some of the shoulders to get the arms at the angles I wanted.

Below are some pictures of the first primed infantry squad.

Monday, August 9, 2010

Renegade Imperial Guard Conscript Conversions

Now you get to see what I plan to do with all those headless Old Guard Grenadiers I'll have left over after converting my renegade Guardsmen (which you can see here). I'm going to make Renegade Conscripts out of them!

I plan to use the Victrix Limited plastic "Napoleon's Old Guard Grenadiers" for the bodies and arms of my conscripts. I'll do my best to try to replace the weapons with some spare Lasguns to give them something of a futuristic look. This will likely prove difficult, however, because of how some of the figures are holding the muskets, and because the hands and arms are typically closer together on these figures than on Games Workshop ones, making it difficult for them to hold the Lasguns.

Thursday, August 5, 2010

Renegade Imperial Guardsman Conversion

I've been contemplating it for a long time, and finally I am actually starting on a new Warhammer 40,000 project. Specifically, I'm starting a renegade Imperial Guard army.

The concept behind the army is that it started out as an Imperial nobleman's palace/household guard. The power-hungry nobleman fell in with a chaos cult, and began plotting a coup with their support. He spent his considerable wealth building up his household guard until he had his own personal army. He then used it to stage a coup, overthrowing the Imperial ruler and taking over control of his home planet for himself.

Because of their origin as royal palace guards, I want the uniforms of the soldiers to be fancier and a little more ostentatious than the typical Imperial Guard uniform. They would have to look good standing at attention in an opulently furnished palace as visiting nobility walked by.