Showing posts with label Roleplaying. Show all posts
Showing posts with label Roleplaying. Show all posts

Wednesday, September 7, 2011

Finding Gamers

I have a group of friends I game with about once a month. With everyone being on different schedules and not living very close anymore, this is about all we can manage. Of course, I wish I could play more. But that would only really be practical if I knew some players that lived much closer, and were on a similar schedule, so we could maybe get a game in on a week night.

In addition to not playing very often, my gaming group almost exclusively plays Warhammer Fantasy and Warhammer 40,000. Over the years, I've started to become more interested in trying out other kinds of games. If you've been following my blog you'll know that I'm interested in historical gaming, especially in the American Civil War and other "horse and musket" wars. I would also really like to get back into RPGs, and would really like to find a group to play Pendragon or the Warhammer Fantasy Roleplaying game with.

Unfortunately, I don't really know how to go about finding other players for historical games or RPGs. The group I play with now are all people I was friends with before, and we got into gaming together. Or they were a friend who joined in later when some of us were already heavily into 40k and fantasy. So I haven't had to find other gamers to play some particular thing I was interested in before.

I've tried getting the current gaming group interested in those other things I am interested in, but to no avail. For the most part, they only want to play Warhammer Fantasy and Warhammer 40,000. And who can blame them? After all the money and time spent creating multiple armies for those games, they only get to game with them at most once a month, usually less. So maybe 10 or 12 games each year between the two systems. And with multiple armies per game, each army might only be played once or twice a year. So already the gaming is stretched pretty thin without using up gaming time trying out new things.

Nevertheless, that doesn't prevent me from wanting to try out other games. So lately I've been trying to find other gamers who are interested in the types of games I want to play. I've had some mixed success. At first I did a lot of looking for gaming message boards (including official company ones like the Fantasy Flight Games message boards) and posting or searching for posts about gaming in my area. That didn't work all that well, because there are so many boards out there, and many people don't use them, and any people using them are spread all over the world.

One thing that has worked out was searching on meetup.com. The site is not gaming related, and is used in general for any kind of meeting groups that are looking for interested people. The group pays a small fee to be listed on the site, and then it can post meetings for the group. Members can search groups by location and keywords, join groups they are interested in, RSVP to their meetings, and post in their individual message boards, etc.

I did manage to find some groups on meetup.com that are in my general vicinity and that do historical gaming, though none of them are using the Black Powder rules, which I like. I haven't found any groups or individuals interested in playing Pendragon or Warhammer Fantasy Roleplay, though there are a lot of Dungeons and Dragons groups. So if you are looking for some people to game with, I would recommend checking there. It's really quick to do a search for groups that are in your area and see all their upcoming and past meetups to get an idea of what kind of games they play.

I also found out that a gaming store near me does some open gaming nights for Warhammer and Warhammer 40K on week nights, so I might stop in some time and try to get a quick game in after work. Also, that store has a guy who does games of Ambush Alley or Tomorrow's War every other weekend. I'm really hoping to make it up there for one of those games, and I'm really interested to see those rules in action. I'd actually be interested to know if the Tomorrow's War rules can be used with the 40K miniatures I already have. I like the 40K miniatures and background, but sometimes the rules just don't allow the kind of story and mission driven games I would like to be playing in that universe.

So, I've had some success so far in searching out others who share some of my same gaming interests. The internet seems like a double edged sword in this respect. It has allowed me to find out about all kinds of gaming, miniatures, and rules that I would never have known existed without the internet, since I certainly wouldn't have seen them in person. I played Warhammer 40k for a long time before I had any idea that people did a similar kind of gaming in historical periods. On the other hand, since I didn't find out about these things by seeing them at a local gaming store, that means there's no telling if anyone near me will have the same interests. So it may just allow me to find out about all kinds of great games that I'll never get to play.

If anyone out there has any tips or suggestions for finding like-minded gamers, please leave a comment. It might help me or someone else who happens to read the blog.

Friday, February 26, 2010

Inquisitor Character Story

Before there was a Warhammer 40,000 Roleplaying game, we used to sometimes use the Inquisitor rules to do some action heavy roleplaying campaigns. This is the background story I wrote for my character in one of our campaigns.

Cameron Frist was born on the relatively backwater colonial planet Abraxis, located on the outer rim in the Donorian sector. His parents were successful merchants, and his family was relatively well off. Cameron had an older brother named Donovan, and a younger sister Selena. They lived in a rural area outside the city where his parents worked.

From a very early age Cameron showed an interest and curiosity in animals. He loved going into the nearby woods and just watching the animals all day long. He studied their characteristics and their behavior intently. When he was old enough to go to college, Cameron chose to study anatomy and biology. However, since there was no money and no real point in knowing about animals, Cameron's parents insisted he learn something more practical. So Cameron studied human anatomy and went into the medical field, which his parents led him into.

With his natural curiosity and natural aptitude for anatomy and physiology, Cameron learned quickly. He became a very good and very successful surgeon. He was making a good living, and his parents were quite proud of Cameron's successes. But before long, his normal life would change forever.

In the far outskirts of the city, in the very wilderness areas, mutilated bodies began turning up. The bodies appeared to have been torn apart by animals. People generally avoided the areas far from the cities, as they were very dangerous and wild areas that the people knew nothing of. Cameron became curious about what was going on and what creatures lived out in the unexplored wilderness regions.

The bodies continued turning up, and with increasing frequency. Even more alarming, they were turning up closer and closer to the outskirts of the city. The pattern of bodies moved in from the wilderness towards the city. Cameron had seen some of the bodies, and wondered what manner of creature could make the grievous wounds he saw.

Then Dr. Frist got a patient that would change his life. A man had survived an attack by what was believed to be the same creatures that caused all the killings. The man was severely wounded, and barely survived. Some farmers found him as he deliriously fled the creature that had attacked him. The man was brought to the city hospital. The surgeons there were his only hope of surviving. Dr. Frist managed to save the man's life, although he remained on life support machines. In his brief periods of consciousness, he described to the fascinated doctor the encounter he had with the hellish creature that nearly killed him.

Government official, seeing that this was getting out of hand, reported the incident and the other killings to imperial authorities. Before long an imperial commando team showed up, accompanied by Tech Priest Nikolai Tesla. Nikolai was an expert in alien creature and was there to investigate. He went to talk to the man who had survived being attacked. This is where he met Doctor Frist. They got along immediately. Frist was fascinated by Nikolai's knowledge and experiences with all manner of alien creatures.

After taking Nikolai to talk with the injured man, Frist told him everything else he had managed to learn about the attacks. They then talked at great length about their theories of what kind of creature they were dealing with. Nikolai told Dr. Frist that he believed the attacks were being committed by creatures known as clawed fiends of the Donorian sector. Very little was known about them. Only that they are found on many planets throughout the sector, and no one knows how they got there. They normally show up in large groups and seem to act in a highly organized manner, similar to a hive of bees.

Frist was fascinated by this. He offered to help Nikolai, saying that his knowledge of the planet and its animal life and ecosystem could be useful to him. Nikolai was happy to meet a like-minded, inquisitive individual. Very few such people exist in this galaxy. He agreed to work together.

They spent much time going over the pattern of attacks, examining the mutilated bodies, going over the survivor's testimony, and studying all the data they had. Meanwhile, the attacks continued to occur, and with increasing frequency. They didn't seem to be moving closer to the city anymore, but instead spreading out in a ring around it. They still had no pictures or good accounts of what these creatures were or where they were coming from. Cameron Frist suggested that if they could capture a living specimen they would be able to obtain invaluable information from it. Nikolai was against the idea, but eventually agree when it became clear that they weren't getting anywhere with the information they had.

Frist, Nikolai, and the Imperial Guard Commando team (which was 2 squads of 10 men) set out to capture a living specimen. They traveled way outside the city into the unexplored wilderness outside civilization. They went only a little way into this area, being as cautious as possible. When they needed to camp, the perimeter was always guarded by 5 of the men. Frist was given a weapon and taught how to use it by the soldiers, in case he would need to defend himself.

After a few days, they came upon a cave and went inside to explore. They moved slowly and quietly. Deep in the cave, they came upon an area that looked like many cambers had been dug out of the rock. They saw in one of the chambers what appeared to be a nest, with a creature sleeping in it. It was the size of a young bear, with enormous claws. The soldiers got into position aiming at the creature and waited for the Nikolai to make his move. Nikolai fired a device that was built into his bionic arm. It fired off a massive electric discharge, which struck the creature. The creature leaped up, then it's body immediately seized up and it collapsed to the ground, smoking slightly. Nikolai checked the creature and founded it to still be alive. He instructed two of the solders to carry it. They tied it up and began to carry it.

Suddenly, one of the soldiers yelled out "we've got live signals all around us. They're everywhere." Nikolai shouted back, "It's a trap! Get out of here!" That's all the time they had before the creatures were upon them. They sprang out of all the surrounding chambers with a speed that was incredible for their immense size. From every direction, the massive creatures poured out of their chambers and attacked. The soldiers began firing off in all directions. Frist was stunned and terrified as the hellish firefight erupted. Through the carnage, Nikolai yelled to the soldiers with the captured fiend to follow him. Several of the soldiers had already been attacked and ripped to shreds by the monsters. Blood and guts covered the floor and walls of the chamber.

Once he had begun to recover his wits, Frist began to fire away randomly at the beasts. One of them leapt down from the ceiling at Frist, and with one brutal swing the creature severed Frist's arm with it's claws. Frist screamed in pain as his right arm, still clinging to his weapon, fell to the ground. The creature then back-handed the doctor, who flew across the chamber into the far wall. Many of his ribs were crushed and pierced his internal organs. Frist landed on the ground, unconscious. Nikolai, blasting away at the creatures, saw Cameron fly across the room. He looked over to see his friend and student lying on the ground. He yelled "FRIST!" One of the creatures leapt onto Frist and began devouring his legs. Nikolai ran towards Frist, blowing the creature's head off with his autopistol. Nikolai pushed the creature off his friend. He discovered that Frist was still alive. Nikolai picked Cameron up on one arm, turning around to gun down another of the creatures with the autopisol in his other.

"We've got to get out of here," Nikolai shouted to the troops. "There's too many of them!" The captain of the team shouted that they'd hold the creatures off. He instructed Nikolai to take a few men and get out of there with the specimen. The two soldiers carrying the fiend and two other soldiers went with Nikolai. Five stayed behind to hold off the creatures. The others were already dead.

The five brave men who stayed behind sold their lives courageously, and managed to buy enough time for the others to get out. Most of the creatures were held up by these five men for the precious couple of minutes it took for the creatures to overwhelm and slaughter them. But it was enough. The others blasted their way out past the creatures that had surrounded them and ran for their lives. Another of the soldiers was killed when a wounded fiend, lying on the ground, lashed its claws out at him as he ran. The rest made it out of the cave. The remaining solder not carrying the captured specimen dropped all his grenades at the cave entrance as they ran out. The resulting explosion killed several creatures and collapsed enough of the cave entrance to stall the pursuit.

As soon as they had a chance, Nikolai set Frist down to check on him. At his point, Nikolai was coated in his friend's blood, but amazingly Frist was still alive. Nikolai set to work sewing up Frist's terrible wounds so that he would survive the trip back to civilization. Nikolai managed to stop his bleeding and stabilize him. They then wasted no time getting back to the city as quickly as possible.

A few days later, Cameron Frist regained consciousness. Nikolai had saved his life by repairing him with bionic parts. Utilizing his skills as a tech priest, Nikolai gave Frist a bionic right arm, bionic legs, and some bionic organs. Once Frist recovered, he could function normally with his new bionic parts. After explaining this to Frist, Nikolai moved on to some more disturbing news.

After having spread out in order to encircle the city, the clawed fiends had finally made their move. In one swift, coordinated attack, they all swarmed forward out of the wilderness. Everyone was fleeing in terror towards the city in the face of this massive onslaught. The sheer distance the beasts had to cover meant that there was still time before the horde reached the city. The suburbs and rural areas would surely be lost, but the planetary defense forces were mobilizing to set up a defensive perimeter around the city itself. It may still be possible, Nikolai explained, to defend the city from them.

Frist was stunned at the news. Everything was falling apart. Could those nightmarish creatures be stopped before they overran the city? Or would everyone be slaughtered? Frist became determined, more than ever before, to find a way to stop them. Frist and Nikolai set to work studying the living specimen they had, keeping it alive but performing all manner of medical and scientific tests on it. They worked frantically against the clock as the tide of clawed fiends flowed toward the city.

Meanwhile, the defense of the city was being organized by Donovan Frist, who had become a Captain in the Planetary Defense Force. They hadn't had much time, but did the best they could to set up makeshift defenses and try to defend the border of the entire city while letting through the thousands of fleeing refugees. Camps were set up within the borders to house the fleeing citizens, but it wasn't enough to prevent complete chaos from breaking out in the crowded streets.

Then, sooner than anyone had hoped, the creatures were upon them. The loyal defenders were able to take out many of them at long range, but it didn't seem to matter. There were overwhelming numbers if the monsters, and they just kept coming in a massive, unstoppable swarm. The defenders held at their posts as long as they could. Eventually they had to fall back. Donovan ordered that defensive fire be kept up while they moved the defensive lines further into the city.

As this was happening, Frist and Nikolai were making their breakthrough. Combining their knowledge of alien life forms animal physiology, they managed to come up with a way to kill the creatures. They had created a poison that was relatively harmless to humans, but would kill the clawed fiends. They came up with this by realizing that they clawed fiends, being not from this planet, had a completely different physiology from the life of this planet. So they were able to some up with a chemical mixture that the life on this planet had adapted to but that would, in the proper mixture, kill the clawed fiends.

They were very confident they had the perfect weapon to use against the monsters, so they tested their chemical on their living specimen. Sure enough, it killed the creature almost immediately upon inhaling the substance. Unfortunately, they didn't have the materials or the facilities to mass-produce the gas in the city. They would have to go somewhere else, make enough of it to wipe the creatures out, and come back with it. Frist and Nikolai took the instructions on making the chemical and a sample and set out of the spaceport.

When they went outside, they were greeted with complete chaos. The creatures had just broken through the military's defensive line. The Planetary Defense Forces were now fighting running battles with the monsters in the streets of the city. All hell was breaking loose. Clawed Fiends were running rampant in the streets while people screaming and fled in terror. Gunshots were heard everywhere in every direction. Just then, Cameron's brother Captain Donovan Frist showed up at the lab.

Donovan asked Frist if he knew where their parents and sister were at, and if they had managed to escape. Frist, having spent the past week in the lab, had no idea what had become of his family. "You've got to get out of here, Cameron," Donovan said. “They've broken through. We can’t hold them off any longer.” Cameron quickly explained to his brother that they had discovered a poison that could kill all the clawed fiends. They needed only to make it to the spaceport so they could escape with the formula and return with enough poison to rid the planet of the beasts. Donovan understood the importance of preserving this discovery.

Unfortunately, the defense of the area around the spaceport had been devastated. The entire area was completely unsecured and likely overrun with the clawed fiends. Donovan still held out hope. He ordered all the troops he could round up in the area to escort Frist and Nikolai to the spaceport. Donovan led the mission personally.

Gathering up the last of their ammo, the beleaguered troops set out on their most desperate mission. Donovan led them in an insane charge of deadly fire and blood and death through the streets of the city. Many of the soldiers were killed as they charged through the hordes of creatures permeating the doomed city. But none of them broke. They continued to run through the city, screaming madly and gunning down dozens of fiends in a running battle.

Donovan himself, leading the charge, was brutally slaughtered by one of the beasts. But Frist had no time to even mourn his brother’s death. The men continued sprinting and firing until they had finally reached the spaceport. The few remaining soldiers, perhaps some of the last in the entire city, set up a perimeter. Frist and Nikolai made it to their ship. Luckily, the remaining three Imperial Guard Commandos managed to protect the ship from being stolen by rioting mobs. It was one of the only ships left in the city. The periodic evacuation ships had stopped coming once the city’s defenses failed. Everyone else was now trapped. Those who had come here hoping to catch one of the last transports out all lay dead in a heap outside the spaceport.

But there was no time to think about the devastation that had been wrought. Frist and Nikolai escaped in the ship. They made their way as quickly as possible to the nearest Imperial world…

A few weeks later, Cameron Frist and Nikolai Tesla returned to Abraxis at the head of a small Imperial fleet. By this time, the city where Frist had spent most of his life was gone. His family was dead, and everything he knew was gone. His home was completely overrun with clawed fiends who had begun digging caves and tunnel complexes where the devastated city used to be. They had consolidated and started regrouping, perhaps in preparation of spreading out to attack another city. Frist noticed that they fought in a highly organized and coordinated manner for such primitive beasts.

As Frist and Nikolai watched, the entire city and its outskirts and massive areas of wilderness were saturated with chemical weapons from the orbiting fleet. The poison they used was not fatal to humans, but would prove devastating to the environment and very harmful to the population. But it had the intended effect of killing hundreds of thousands of clawed fiends.

For Frist, it was a bittersweet victory. He had already lost everything. And deep down, he knew that many of the fiends had likely survived the attack, hiding deep within their cave labyrinths. And from the behavior of the clawed fiends, Frist strongly suspected that somewhere on this planet was a queen that was controlling their behavior in their coordinated attacks on the city. They would be back. He knew it. If not on this planet, then certainly on others. His work was just beginning.

In the aftermath of this incident, Frist chose to stay with Nikolai. He had nothing to go back to on Abraxis. Nikolai was so impressed with both the courage and intelligence of the doctor that he offered Frist a position as a tech priest. He would have the same job that Nikolai did: to study and collect data on alien races in order to identify their weaknesses so they could be purged from the galaxy. Frist gladly accepted, and has had this position ever since, performing it quite successfully.

Dr. Cameron Frist had already seen much turmoil and violence, but he would soon discover that his adventures were just beginning…

Monday, October 19, 2009

Warrior Priest Character Story

Before there was a Warhammer 40,000 Roleplaying game, we used to sometimes use the Inquisitor rules to do some action heavy roleplaying campaigns. At one point, a friend of mine was going to adapt the rules to do a similar action roleplaying campaign based in the Warhammer Fantasy setting. He never got around to actually running the game, but I did write up a story for the insane warrior priest character I was going to play as. So I figured I'd post it here for posterity.


The character was a normal warrior priest in the Empire, until he found himself trapped in a quarantined settlement that had fallen to Nurgle, the god of decay. Eventually, everyone in the settlement except for the priest succumbed to Nurgle's rot, and upon their death from the horrible disease, became plague zombies. Being locked in the settlement, the warrior priest has to single-handedly fight off the diseased corpses of all the former residents of the settlement, who had been his congregation. The horrifying experience left him a little unbalanced, and now wherever he perceives moral corruption, he sees physical decay and insists on destroying it.


He thrashes in his sleep, rolling around on the cold hard ground. Father Raleigh, or rather the man who used to be Father Raleigh, is haunted by vivid nightmares. He sees visions of horror beyond description, of madness beyond imagination. He sees the world engulfed in the terrifying shadow of Chaos. An unstoppable, festering decay consuming all in its path. Not only the realms of men, but the entire world is turned into a hellish nightmare of hopelessness. All is consumed. All is lost. Even life itself becomes nothing more than disgusting, rotting filth, a sick and twisted mockery of its true potential. The gift of life is but fleeting glimmer of light stamped out by the eternal darkness of evil, and all that is left is emptiness, nothingness, and the slow agonizing death of eternal decay. The Earth itself rots away, now nothing more than a barren rock drifting through a lifeless universe conquered by Chaos.

He awakens suddenly, but the nightmare continues. The maddening visions still grip him, as vividly as in his dreams. As vividly as if they were real. He lets out a scream he can’t even hear, frantically trying to force the visions out of his mind. They are too powerful for him to ignore. He begins to wonder if he is still asleep, still dreaming. Or, is he even still alive? Perhaps this is hell. What else could this be? He quickly grabs the short knife from his belt and presses it hard against his forearm. His hand shaking, he slowly drags the blade across his flesh, leaving a deep, jagged cut spewing blood. The sharp, intense pain briefly distracts him from the visions. The pain is all he has. It takes his mind off the terrible visions. It reminds him that he is still alive. It proves to him that he is real. That the world is real. That he even exists.

He continues to carve uneven cuts into his arm. Now he can think clearly. Now it all makes sense. All is pain. His mind is filled completely with the pain, pushing his nightmares into the deep recesses of his subconscious mind. He now moves the knife up to his forehead, plunging the sharp tip into his skin. He makes several straight cuts. He presses the knife so hard to his head that it scrapes ruts into his skull. Blood flows over his face as he brings the knife back down. Without any conscious thought to do so, he has carved the word “SIN” into his forehead.

He puts the knife back away and stands up in one motion. He immediately begins to walk. Blood is now dripping from his chin with every step. His face is hard and determined. His eyes are wide and wild, peering maniacally even though they see nothing but the desolate wilderness before them. His muscular body would be almost pure white from the cold if it were not covered entirely in bloodstains and massive bruises. His Book of Sigmar hangs from a chain attached to a metal collar, and sways back and forth as he walks. With each step he takes, he drags behind him three heavy warhammers. One chained to each leg, and another chained to a metal bracelet on his right arm. The hammers dig up snow and earth, leaving deep bloodstained ruts in his wake.

He keeps walking at a constant pace. All around him, in every direction, things look the same. There is nothing but snow and thin, bare trees. From time to time he passes some corpses frozen stiff in the woods. The corpses of those who fled for their lives from the outpost. Though the cold has kept their bodies from decomposing, he sees them only as rotting carcasses. Rotting, festering corpses, just like everything around him. He pays them no mind and continues his journey. He is on no path. He walks where Sigmar guides him, and trusts that he will find his way to where he needs to be. Just as he did the day before, when he walked nonstop until nightfall and then collapsed in exhaustion. His limbs could carry him no farther.

When he woke up, his whole body was sore. Only through incredible force of will was he able to convince his limbs to move. As soon as he stood up, his legs burned in agony and fatigue. But yet he continues to walk. He welcomes the constant pain. He keeps his mind sharply focused on the pain to the exclusion of all other thoughts. This wards off the visions while he walks. But the strain on his body becomes too much. When his legs start to give out on him, he pulls on the chain attached to his right arm. He drags the chain until he is able to pull the hammer up into his hands. And then, while he continues walking, he viciously beats his thighs with the hammer. He beats them into submission, refusing to allow them to give out on him. He continues to trudge through the snow. His bare feet are nearly frozen as he comes near to the end of his second straight day of walking through the frozen wilderness. But somehow, frostbite has not yet set in on his swollen, bruised feet. If it did, he would simply beat the evil decay out of them.

This is his punishment, and he shall accept it. The world has sinned against Sigmar. The world has turned their back on Sigmar and become corrupt. The moral decay of mankind has caused Sigmar to turn his back on the decaying world. That is why Sigmar would allow it to be destroyed by Chaos. It does not deserve to survive in its state of moral weakness. He realizes now that he has sinned, as well. He has not done as much as he could have to change things, to make the world better. To eliminate those who are corrupt and redeem those who can be saved. Yes, he is guilty of this sin. Perhaps the greatest sin of all. Complacency. He has failed in his duty to Sigmar. He has not done everything in his power to seek out and destroy the festering evils of the world. Now he repents for his sin, and now he pays his penance. He continues plodding through the freezing cold, dragging the massive war hammers behind him. His suffering is his penance to Sigmar. His suffering is his redemption. Soon the world of men will repent and find redemption. Soon the world of men will pay its penance. He will see to that.

Monday, July 6, 2009

Inquisitor Motorcycle Rules

For a few missions in an Inquisitor campaign that I was gamesmaster for, I needed to have some characters on motorcycles. In one, the player characters had to fight off a hive biker gang. So I had to come up with some rules for riding motorcycles in Inquisitor. The rules I came up with are simple, but worked really well. If anyone else still plays Inquisitor, these rules might come in handy.

Bike Rules
Speed:
There are four speeds that someone can travel at on a motorcycle. They can be not moving, going 20 yards/turn, 40 yards/turn, or 60 yards/turn. A character can spend their first action in a turn to speed up or slow down one level. This will take effect immediately, so the bike moves at the new speed this turn. The bike movies straight ahead the entire speed distance in a turn. The player may use actions to turn the bike as described below. It takes one action to get on a bike and start it. The next turn the player will be moving at the slowest speed and can accelerate that turn if they wish.

Actions:
When riding a motorcycle, a character rolls their actions before declaring them. Actions can be used on normal things and combined as normal. Characters can’t do anything that would require their right hand, since it must be used to operate the motorcycle.

Turning:
An action can be spent to turn up to 45 degrees. This can be done at any point during the movement of the bike. Any number of actions can be spent this way in a turn. Some other actions can be combined with turning, such as shooting, but the success chance of these actions will be halved. Accelerating or decelerating cannot be combined with turning. An action can be spent doing a skid turn of 90 degrees. If this is done, the rider takes an initiative test with a negative modifier equal to half their speed. If they fail, they fall off the bike.

Shooting:
When shooting at or from a speeding bike is difficult, and therefore there is an additional negative to hit modifier. To determine it, determine which is moving faster, the shooter or target. The number of yards/turn they are moving is the to-hit modifier.

When a shot hits someone riding a bike, the shot may either hit the bike or the rider. Roll a D10 and consult the chart to determine what was hit:
1-4: The rider. Determine damage as normal. If knockback damage is done or the rider takes any damage the must pass an initiative test or fall off the bike.
5-6: Tire. Randomly determine if it was the front or back tire. If the shot penetrates the bike’s armor, the tire goes flat. The rider must pass an initiative test or he falls off the bike. The max speed of the bike also goes down by one level. Further hits to the same tire have no effect.
7: Gas tank. If the shot penetrates the bikes armor, it is now leaking fuel. The top speed of the bike will decrease by one level each turn until it is out of gas and can no longer move. Any flaming or exploding attacks that hit the bike will cause it to explode with the effect of a frag grenade and the rider crashes.
8: Hydraulics. If the shot penetrates the bike’s armor, the bike can no longer turn.
9-10: Nothing. The shot hits the bike in a non-vital spot and has no effect.

Assaulting:
It is impossible to maintain an assault against someone on a bike who can just drive away. When charging a bike, the charger only gets one attack. There is a negative to-hit modifier in combat that is the same as when shooting at someone on a bike. The rider cannot parry or dodge the attack in any way. If an injury level is done to the bike rider, the rider must pass an initiative test or fall off the bike. If knockback damage is done, the rider automatically falls off the bike.

Bike riders can do hit-and-run attacks. If they pass by within 3 yards of someone, they can have one hand-to-hand attack against them. The defender can dodge but not parry. If the attack hits, it does normal damage plus extra damage equal to the bike’s speed (in yards/turn) divided by 10.

Bumping:
Bike riders can nudge each other. If a bike passes by within 3 yards of another, the rider can choose to ram the other bike. If so, the rider takes an initiative test. If he fails, he falls off the bike. If he passes, the amount he passed by is a negative modifier on the other rider’s initiative test. Either way, the rammed bike rider takes an initiative test (no modifier if the rammer failed his test). If he fails, he falls off his bike.

Falling/Crashing:
If a bike hits a wall or another bike head on, the rider crashes. If a rider crashes, he takes (speed/10) hits at D6 + (speed/10) damage. If a rider falls off his bike, he takes (speed/10) hits at D6 + (speed/20). The bike and rider skid along the ground so that they go the distance the bike would have traveled this turn.