Monday, October 22, 2018

Kingdom Death Monster - Olympus Year 24

Kingdom Death
As The Hand approaches the outskirts of Olympus once again, the survivors prepare to endure the monster's test and hopefully gain the rewards of earning its respect. Zeus, Aphrodite, Artemis, and Odysseus choose their gear carefully, managing their affinities in order to draw The Hand's attention to Aphrodite and Artemis as much as possible. Aphrodite and Artemis carry the beacon shields. Aphrodite also applies copious amounts of monster grease, while Artemis is naturally quite evasive. The Olympians hope to entice The Hand into directing most of its attacks at Aphrodite and Artemis, who believe they can either dodge or block whatever the monster throws at them.

Zeus carries the steel shield and wears phoenix greaves to help him move faster, somewhat compensating for the effect of having to carry such a heavy shield. He also wears a rawhide headband which he will use to anticipate The Hand's attacks, allowing the survivors to draw The Hand toward Artemis and Aphrodite as much as possible. Odysseus has little to protect him if attacked, his only hope being the dried acanthus he carries possibly saving him from an otherwise fatal wound. He also wears the cat eye circlet, just in case the Olympians determine they can achieve some advantage from attacking The Hand. For the most part, they intend only to spread out and block with their shields, doing whatever they can to draw the monster's attacks toward Aphrodite and Artemis.

Monday, October 1, 2018

Kingdom Death Monster - Olympus Year 23

Kingdom Death
Knowing they will need more resources to prepare to faced the sinister presence in the lantern horde, the Olympians determine to risk hunting another mature (level 2) phoenix. They also want more of their recently born survivors to gain some valuable experience fighting monsters. So Artemis and Hephaestus will lead newcomers Remus Lanterna and Odysseus on the hunt.

Artemis is protected by a full suit of lantern armor. She is armed with a cat gut bow, claw head arrow, and bone darts as backup. Hephaestus wears rawhide armor and carries a whistling mace and beacon shield. Remus wears screaming armor and wields the counter-weighted axe. Odysseus, son of Dionysus, wields his father's twilight sword, carries a beacon shield, and wears rawhide armor and the forsaker mask, allowing him to fight with incredible ferocity.

Monday, September 24, 2018

Beresinia Campaign Game 3 - Disrupt Supply Lines - Tyranids vs Adeptus Astartes

Count Xuvorov's adventurous spirit has led him to travel throughout the Imperium, and even beyond, over the years. Some of these journeys have taken him to forbidden locations and into illegal and heretical contact with vile xenos species. In fact, after Count Xuvorov's successful uprising to overthrow the imperial governor of Beresinia, imperial authorities might have simply looked the other way (provided tithes still were made on schedule) if not for the rumors of the Count's fascination with xenos and his frequent illegal explorations.

Count Xuvarov often returns from his journeys laden with rare xenos artifacts or ancient human archeotech. On one such unsanctioned journey, he returned to Beresinia with more than he bargained for. A small Tyranid organism stowed away on a landing shuttle and was brought aboard the count's ship back to Beresinia, where it made its escape. Alone and bereft of the guiding presence of the Hive Mind, being beyond the reach of the nearest hive fleet, the creature was left to follow its rudimentary instincts.

The creature set about devouring any biomass it could find, while avoiding contact with Beresinia's inhabitants. Eventually it found a suitable nesting location in a long abandoned ruin, and began to hibernate. Over time it metamorphosized into Tyranid warrior, emerging into the ruins of the city of St. Basilovsk, now an active warzone. At night the warrior would creep through the ruins gathering the biomass of stragglers or small groups of refugees. The local populace came to refer to the mysterious monster that hunted them as the Nightmare Slayer.

Monday, September 17, 2018

Kingdom Death Monster - Olympus Year 22

Kingdom Death
Aphrodite and Artemis prepare to take two other survivors, Romulus and Remus, out on their first hunt. They will seek out a young phoenix so they can start building up the resources needed to build a suit of phoenix armor. Aphrodite wears screaming armor and a forsaker mask, and carries the steel sword and a beacon shield. Artemis wears rawhide armor and is armed with a cat gut bow and claw head arrow. Romulus also wears rawhide armor. He also bears the cat eye circlet and carries a counter-weighted axe and beacon shield. Remus wears a full suit of lantern armor, giving him great confidence for his first hunt, and it armed with a whistling mace and some bone darts as backup.

As they begin their hunt, a creaky carriage approaches the survivors. Richly appointed in red and gold, the carriage is carved on every side with lurid faces. A massive eye adorns the front, while the door of the carriage is a waiting open mouth. Out of a small window, a gnarled hand beckons. The survivors decide not to risk entering the wagon. Upon entering the territory of the phoenix they are pursuing, the party is beset by a tunnel of gushing wind, but they lock arms and easily push through the gale.

Monday, September 10, 2018

Beresinia Campaign Game 2 - Assassinate

The unrest on Beresinia has attracted all kinds of unwanted attention to the otherwise pedestrian feudal world. Since the planet has been in open conflict with Imperial authorities, several warbands of heretic astartes are taking advantage of the situation to make trouble for the hated Imperium of Man. One such group is a small warband of Emperor's Children calling themselves the Song of the Primarch. These devout worshippers of Slaanesh have come to Beresinia to fulfil some inscrutable task known only to themselves and their obscene god. In pursuit of their divine goal, aspiring champion Abdelis Thest has lead the kill team of Emperor's Children into one of Beresinia's many active warzones. The heretics are now operating in and around the city of St. Basilovsk, where loyalist forces are currently engaged with some of the Beresinian rebels, including the private army of Count Xuvorov.

Operating within the city deep behind enemy lines, Kutuzov's Rangers have been delayed in their mission to deliver vital intelligence to their army's high command. A kill team of the Adeptus Astartes caught up with them and blocked their path, forcing them to fall back. Having lost some territory to the space marines, the rangers are forced to seek another route to reach their destination. In the meantime, they have discovered the chaos-worshipping heretics of the Emperor's Children operating nearby. Knowing they are too dangerous to leave unchecked in their mysterious mission, Colonel Kutuzov sends Ensign Jimmy's kill team to strike directly at their leader, hoping to disrupt their (presumably) nefarious plans.

Monday, August 13, 2018

Beresinia Campaign Game 1 - Sweep and Clear

The feudal Imperial world of Beresinia is engulfed in war. Rebellious nobles have overthrown the rightful Imperial authorities, and now vie with each other for control of the world. Though the beleaguered Imperium of Man has little manpower to spare, some Imperial forces have arrived to attempt to restore order and reimpose Imperial rule on Beresinia. In one warzone, Count Xuvorov, one of the driving forces and leading conspirators in the rebellion, finds himself engaged with loyalist forces while trying to maintain alliances with other rebellious nobles and even forging relationships with several Xenos forces off-world. One of his army's light infantry battalions, colloquially knows as Kutuzov's Rangers, is currently operating deep behind enemy lines to sow confusion and disorder in the loyalist forces.

Kutuzov's Rangers have been operating in the field so long, sabotaging loyalist installations and ambushing loyalist forces, that they have "gone native". They operate far away from the main body of the Count's forces and have little contact with the rest of the army. Now, Colonel Kutuzov's men have uncovered some critical information about approaching Loyalist reinforcements. The dataslate containing the details of the approaching force must be delivered to Army high command so the best use can be made of this crucial intelligence. Kutuzov has assembled a hand-picked kill team to entrust with this vital mission.

The gung-ho Ensign Jimmy is chosen to lead the team, joined by his equally gung-ho order bellower (comms specialist) Rynsk. Polanski the Pious is chosen for his skills as a scout and brings his flamer. Ivanek is a crack shot (sniper specialist) with his meltagun, and puts his duty to his superiors above all, following every order to the letter. They depart on their mission with three other rangers (tempestus scions) and also five peasant conscripts (infantry squad guardsmen) to sacrifice to distract the enemy as needed.

Little do they know, a heavily armed kill team of Adeptus Astartes of the Salamanders chapter is already on Beresenia assisting the loyalists. The Salamanders have been scouting out the enemy factions, and are now on the trail of Ensign Jimmy's men. In order to get the dataslate of valuable intelligence back to army high command, Jimmy's men will have to fight their way through an active warzone while being hunted by the Adeptus Astartes kill team.

Monday, August 6, 2018

Warhammer 40,000 Kill Team - Renegade Astartes vs Salamanders

Chaos Space Marines Warhammer 40k
I was able to get in a game of the new Warhammer 40,000 Kill Team. I used my very old Chaos Marines, which meant I had very little choice in what to take because I only have one squad painted. I played against a co-works Salamanders Space Marines, with a mix of Primaris and "regular" marines. It was the first game for both of us and neither had managed to read through all the rules, but we wanted to give it a try and learn as we went. We played the basic Cover War mission that is included in the core rules, and skipped rolling on the scouting table. We also left out command points and tactics. Even though they are a big part of the game, for this first game we just wanted to try to get the basic rules down and not slow things down learning the different tactics.

For the Covert War mission, we each place an objective. We then roll for a victory condition. In our case, holding an objective in the enemy deployment zone was worth victory points, but holding your own was not. You hold an objective by having more of your models than enemy models within 2" of it at the end of the 5th battle round. In the event of a tie, the person without the strategic advantage would win a minor victory. I had the strategic advantage (as I won the roll off), so I could choose which side to deploy on.