The heroes have come to Modena trying to go unnoticed. The situation in the city seems quiet, but they constantly have the feeling of being
followed. This stress is added to their concerns about the malfunction of the Blood of Gaea. While the mercenary companions sit in an inn discussing what
to do, a voice coming from outside calls for them get out of the room. Their worst fears are realized when the companions find themselves before
Jacopo Adoaldi himself. Next to him, they notice a strange woman uttering incomprehensible words, but they can see the Blood of Gaea
react to the chant! Adoaldi doesn't waste any time asking the heroes to surrender, immediately ordering an attack!
A place for me to post about my miniature gaming hobby experiences. This will hopefully include some advice and information that will be useful to others who share this hobby. Mostly it will be a way for me to keep track of my progress on various gaming projects.
Monday, June 17, 2019
Monday, June 3, 2019
Warhammer 40,000 Kill Team - Tyranids vs Astartes/Custodes vs Orks/Tau
I recently took part in a Kill Team gathering with six players. After playing a couple of 1 on 1 games, we wanted to try something multiplayer. We ended up deciding to try paying a game with all six players at the same time, which was probably a bad idea. The way we did it was to form the six players into three teams, and then play one of the multiplayer missions as if we had three kill teams playing. So we played the Take Prisoners mission as if we had three kill teams, but each team was actually two teams controller by two different players working together.
We made teams as best we could with the kill teams we had. We ended up with two Tyranid kill teams working together, an Astartes kill team and Custodes kill team together, and a Tau kill team that tricked an Ork kill team into fighting with them against their common enemies. The objective was to take prisoners by taking an opponent's model out of action with one of your models that had no enemy models within two inches, allowing them time to capture the incapacitated enemy. Capturing an enemy leader was worth three victory points, and each other captured enemy was worth one.
We made teams as best we could with the kill teams we had. We ended up with two Tyranid kill teams working together, an Astartes kill team and Custodes kill team together, and a Tau kill team that tricked an Ork kill team into fighting with them against their common enemies. The objective was to take prisoners by taking an opponent's model out of action with one of your models that had no enemy models within two inches, allowing them time to capture the incapacitated enemy. Capturing an enemy leader was worth three victory points, and each other captured enemy was worth one.
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