A while ago I ordered a couple of the pre-painted terrain sets from Pegasus Hobbies. They are pretty inexpensive and save a lot of time in painting and preparation, so they definitely seem worth it. I got two sets of their river pieces, so that I could stretch across the table lengthwise if I wanted, and some of their wooden fences.
Here are some pictures of the terrain with some 28mm miniatures for size comparison. This is only showing one of the two river sets. Each set has two long straight pieces, two short straight pieces, and two 45 degree curves.
And here are some pictures with some of my 10mm Civil War miniatures. This makes the terrain pretty versatile, since I can use it as a stream in 28mm games and a river in 10mm games.
The paint job on these is probably just as good as I would have done painting them, if not better. And the time it saved make these definitely worth getting. If I had bought unpainted terrain, it would still be sitting on the shelf unpainted, but these are ready to use in a game right away. Pretty good deal if, like me, you have a big backlog of painting projects or just aren't that good at making or painting terrain.
A place for me to post about my miniature gaming hobby experiences. This will hopefully include some advice and information that will be useful to others who share this hobby. Mostly it will be a way for me to keep track of my progress on various gaming projects.
Saturday, April 21, 2012
Tuesday, April 3, 2012
Pegasus Hobbies Gothic City Terrain
A while ago I got a couple of the Gothic City Terrain kits from Pegasus Hobbies to make some Warhammer 40,000 terrain with. I initially was planning on getting one each of the four different gothic city terrain kits they make to combine into one large building, since I don't like buildings on the table that would only be large enough to be an outhouse in 28mm scale. I actually only ended up getting two of the kits, the Gothic City Buildings Small Set #2 and the Gothic City Ruins. The kits are larger than you'd think, so the result from just those two kits ended up pretty large.
The buildings are decent for the price, though I do have a few warnings. First, it does take a lot of effort to assemble these kits, partly because of the tons of mold lines that need to be cleaned, especially in the windows, but also because some of the pieces just don't fit together quite right without some significant filing. It took a huge amount of filing to get flat surfaces where some of the pieces joined.
Second, the kits aren't nearly as modular as they seem to be. There really is one way they are intended to go together, especially with the ruined walls, and if you do it a different way you are going to have problems. For example, with the ruins, as with all the wall pieces, they look different on one side than the other. But they didn't design it so that you could easily choose which side you wanted to be inside and which be outside. With the other building set, you can assemble them with whatever side you want facing inside, but once you choose, you have to do it all that way. Since the pillars are attached to the wall sections, if one wall piece is set up one way, the next one has to be the same way, so you can't switch the inside and outside walls for different parts.
Anyway, I combined the two kits to get a decent sized piece representing just the front part of a ruined church building. I added in some of the pre-painted Pegasus Hobbies Gothic Rubble sets to have some rubble inside the ruins. Here are some pictures of the results, with a few of my converted Imperial Guard figures for scale.
I didn't glue all of the pieces together, which allows me to partially disassemble it. This was mostly to aid in storage, so it can be broken down to take up less space. But it will also allow me some variety in how I set up the building, or allow me to use just a ruined corner or other individual piece if I don't want something so big. Here you can see how it disassembles and an alternate setup.
And here are a couple shots of the whole thing packed together for storage, so the huge building takes up relatively little space in my closet.
Hopefully this has been helpful for those considering the Pegasus Hobbies Gothic City Terrain sets. If you have any of them, I'd love to see what other people have done with them. You can generally get a good deal and free shipping on these from Amazon:
Here is a link to some other Pegasus Hobbies Products
The buildings are decent for the price, though I do have a few warnings. First, it does take a lot of effort to assemble these kits, partly because of the tons of mold lines that need to be cleaned, especially in the windows, but also because some of the pieces just don't fit together quite right without some significant filing. It took a huge amount of filing to get flat surfaces where some of the pieces joined.
Second, the kits aren't nearly as modular as they seem to be. There really is one way they are intended to go together, especially with the ruined walls, and if you do it a different way you are going to have problems. For example, with the ruins, as with all the wall pieces, they look different on one side than the other. But they didn't design it so that you could easily choose which side you wanted to be inside and which be outside. With the other building set, you can assemble them with whatever side you want facing inside, but once you choose, you have to do it all that way. Since the pillars are attached to the wall sections, if one wall piece is set up one way, the next one has to be the same way, so you can't switch the inside and outside walls for different parts.
Anyway, I combined the two kits to get a decent sized piece representing just the front part of a ruined church building. I added in some of the pre-painted Pegasus Hobbies Gothic Rubble sets to have some rubble inside the ruins. Here are some pictures of the results, with a few of my converted Imperial Guard figures for scale.
I didn't glue all of the pieces together, which allows me to partially disassemble it. This was mostly to aid in storage, so it can be broken down to take up less space. But it will also allow me some variety in how I set up the building, or allow me to use just a ruined corner or other individual piece if I don't want something so big. Here you can see how it disassembles and an alternate setup.
And here are a couple shots of the whole thing packed together for storage, so the huge building takes up relatively little space in my closet.
Hopefully this has been helpful for those considering the Pegasus Hobbies Gothic City Terrain sets. If you have any of them, I'd love to see what other people have done with them. You can generally get a good deal and free shipping on these from Amazon:
Here is a link to some other Pegasus Hobbies Products
Monday, October 24, 2011
More Painted Renegade Imperial Guard Conscripts
I've finished painting my second batch of my Warhammer 40k Renegade Imperial Guard Conscript models. That makes about half of them done, and the other half still to go. It should look pretty impressive when I have the full unit of 50 of these guys on the table.
I don't have much to say about them. They were painted pretty much the same as the previous batch, except that I did a bit of highlighting on the sharp edges of the green coats before doing the Devlan Mud wash over the whole model. I think it does make them look a little better, but I'm not sure if it's worth the extra effort. Let me know what you think of these guys compared to the previous batch.
I don't have much to say about them. They were painted pretty much the same as the previous batch, except that I did a bit of highlighting on the sharp edges of the green coats before doing the Devlan Mud wash over the whole model. I think it does make them look a little better, but I'm not sure if it's worth the extra effort. Let me know what you think of these guys compared to the previous batch.
Tuesday, October 11, 2011
Warhammer Fantasy Temple of Skulls
I've painted up my Warhammer Fantasy Temple of Skulls terrain piece. I decided to buy this after seeing one in person. It is much larger than I expected, and should be a useful piece of terrain for Warhammer Fantasy or 40k.
After assembling it, I noticed that the plastic was extremely smooth. Especially on the big skull parts, which I imagined to be carved out of stone. I wanted a bit of a rough texture, so it would look more natural and more ruined. And it would also make it easier to paint just by dry brushing. To add some texture to it, I mixed some watered down glue and some sand and coated pretty much the entire thing with it. I then tried as best I could to remove it from the spikes sticking out of the columns.
In retrospect, this is probably too much texture. It might have worked better to apply some spray glue, and then sprinkle on a much finer grained sand until it had the coverage I wanted. That would have given enough texture to make it not look completely smooth, without being quite as rough as this, and without covering as much of the piece.
For painting, I started with a black primer. Then I just painted most of it a dark grey color, with a dark brown for the parts I wanted to be dirt. Then I drybrushed with a lighter grey, and a lighter dry brush with an even lighter gray. I put a wash over the dirt to try and give it more of a varied brown tone, but I'm not sure that accomplished much. I also touched up the skulls white, and painted some grey rocks amongst the big dirt areas. The spikes in the column were painted with Boltgun Metal drybrushed with Tin Bitz. I finished it up with some static grass in a few places. Overall, a pretty quick job.
Have a look at the pictures, and let me know what you think. I included some previously painted figures on it, to give a sense of scale, and to add a bit of drama to the scene.
After assembling it, I noticed that the plastic was extremely smooth. Especially on the big skull parts, which I imagined to be carved out of stone. I wanted a bit of a rough texture, so it would look more natural and more ruined. And it would also make it easier to paint just by dry brushing. To add some texture to it, I mixed some watered down glue and some sand and coated pretty much the entire thing with it. I then tried as best I could to remove it from the spikes sticking out of the columns.
In retrospect, this is probably too much texture. It might have worked better to apply some spray glue, and then sprinkle on a much finer grained sand until it had the coverage I wanted. That would have given enough texture to make it not look completely smooth, without being quite as rough as this, and without covering as much of the piece.
For painting, I started with a black primer. Then I just painted most of it a dark grey color, with a dark brown for the parts I wanted to be dirt. Then I drybrushed with a lighter grey, and a lighter dry brush with an even lighter gray. I put a wash over the dirt to try and give it more of a varied brown tone, but I'm not sure that accomplished much. I also touched up the skulls white, and painted some grey rocks amongst the big dirt areas. The spikes in the column were painted with Boltgun Metal drybrushed with Tin Bitz. I finished it up with some static grass in a few places. Overall, a pretty quick job.
Have a look at the pictures, and let me know what you think. I included some previously painted figures on it, to give a sense of scale, and to add a bit of drama to the scene.
Sunday, September 18, 2011
Might and Reason 7 Years War game
I recently started using Meetup.com to look for gaming groups in my area. I found a somewhat nearby group that does historical gaming about twice a month, and so I went to one of their gaming meet-ups. I played in a big multi-player game of Might and Reason. The game was a hypothetical 7 Years War battle between French and Prussians with Hanoverian allies.
I don't know much about the 7 Years war, and I had no experience with the Might and Reason rules, but the guy running the game did a good job of explaining the rules and the historical context and reasoning behind the rules.
The scenario was that a small Hanoverian force allied to the Prussians was in a good position on a hill right next to a river. Their Prussian allies have disappeared in the night to go on a long flanking maneuver to outflank the large French army across the river from the Hanoverians. So the Hanoverians, in a strong position, have to hold off the much larger French army long enough for the Prussians to arrive. The French do not know when or where this will happen.
The Prussian players got to secretly select one of five roads on which they wanted to arrive. The turn they would arrive on depended on the road selected, but the French players did not know where or when they might show up. The French army was split up between the players, with one controlling the center, one the right wing, one the left wing, and one the reserve. I was controlling the right wing, including the Guard regiment of four infantry battalions, another infantry regiment of three battalions, and a cavalry regiment of three squadrons, I think.
The plan of the French commander-in-chief was for the entire front of the French army to advance at full speed to sweep the Hanoverians from their strong position, and in order to not be where the Prussians were expecting by the time they arrived. The reserve would stay back to delay the Prussians if they arrived too soon, so the rest of the army would have time to reorganize to face the bigger threat. On the far left and right flank, cavalry regiments would move down the river to find crossings and get in behind the Hanoverians.
In practice, this didn't work out so well. Between command difficulties and the delaying effects of the river and surrounding hills, the front Infantry regiments advanced slowly. The cavalry moved faster, and the Hanoverians only had a single cavalry regiment to deal with two of ours. On our right, my cavalry regiment reached the river crossing just as the Hanoverian cavalry arrived to deal with them. These two regiments spent the rest of the game in a pretty inconclusive cavalry battle. My regiment lost a squadron to an enemy charge, and both sides took a lot of casualties, but both sides were also held up and unable to have any effect on the infantry battle in the center.
My two infantry regiments started forward toward the river, but then got tangled up with each other. Their commanders spent much of the battle arguing about which one was holding up which, and who was in who's way, and who was going to get blamed for the delay, which of course caused even more delay. Meanwhile, the center was moving forward and slowly crossing the river to engage the Hanoverian infantry on the hill, who outclassed the French infantry and were in a better position.
The Prussians arrived much sooner than expected on the far French left, very close to where the French infantry were advancing toward the river. The French cavalry on the left did make it across the river at the crossing just before the Prussians arrived to cut off access to the crossing. As soon as the Prussians arrived, the French left had to turn to face the coming onslaught, and the reserve was moved as quickly as possible in that direction.
The infantry of the French left wing took the brunt of the Prussian attack, and was completely wiped out. They did, however, delay the Prussians and wear them down a bit, which is what was needed. The reserve arrived in time to form a pretty solid two-layered battle line to engage what was left of the Prussians, who were unable to break through.
Meanwhile, the French Commander-in-Chief came over personally to find out what was going on with the Infantry regiments in his right wing. He personally visited one regiment commander, and then the other, no doubt dealing harshly with their childish arguments. This finally got them moving. At this point, the infantry of the center was mostly spent, and the Hanoverian battalions were weakened, but still holding their positions.
The right infantry crossed the river in unison, four battalions in line in front, with another three right behind in reserve. At the same time, the French cavalry from the left had made it's way around, free of the one Hanoverian cavalry regiment which was tied up elsewhere, to charge the flank of the Hanoverian line. Between the cavalry in their flank and the strong infantry attack to their front, the brave Hanoverians could hold no longer. They had held out longer than could have been expected, and still the Prussians had not reached them.
The Hanoverian Cavalry regiment was getting the better of the French cavalry regiment on the French right, but now they were completely cut off. With some of the French army turning to face them, they decided to retreat. This is where we decided to end the game. Neither side had yet reached the victory conditions, which was to eliminate a certain number of enemy units. But the French were closer to their victory condition, and the momentum was certainly on their side.
The French also seemed to hold the field, with a long line starting on the hill where the Hanoverians had started and stretching left all the way to the table edge. A pretty solid double line faced the Prussians on the French left, and the French right would now be able to turn toward the Prussian flank, though this would take a long time. It seemed that if the sun were going down at this point and the battle had to end, the Prussians would likely be obliged to fall back, and the French would hold the field. So we agreed it was a minor French victory.
All in all, it was a fun game, and the guy controlling the Hanoverians was a fun opponent. I wasn't paying too much attention to what was happening on the left flank, but it seemed like quite a brutal contest between the French Left and Reserves against the Prussian army. I know the battle in the Center was pretty dramatic. I look forward to more historical games with the group, and getting to try out more periods and rules that I haven't tried before.
I don't know much about the 7 Years war, and I had no experience with the Might and Reason rules, but the guy running the game did a good job of explaining the rules and the historical context and reasoning behind the rules.
The scenario was that a small Hanoverian force allied to the Prussians was in a good position on a hill right next to a river. Their Prussian allies have disappeared in the night to go on a long flanking maneuver to outflank the large French army across the river from the Hanoverians. So the Hanoverians, in a strong position, have to hold off the much larger French army long enough for the Prussians to arrive. The French do not know when or where this will happen.
The Prussian players got to secretly select one of five roads on which they wanted to arrive. The turn they would arrive on depended on the road selected, but the French players did not know where or when they might show up. The French army was split up between the players, with one controlling the center, one the right wing, one the left wing, and one the reserve. I was controlling the right wing, including the Guard regiment of four infantry battalions, another infantry regiment of three battalions, and a cavalry regiment of three squadrons, I think.
The plan of the French commander-in-chief was for the entire front of the French army to advance at full speed to sweep the Hanoverians from their strong position, and in order to not be where the Prussians were expecting by the time they arrived. The reserve would stay back to delay the Prussians if they arrived too soon, so the rest of the army would have time to reorganize to face the bigger threat. On the far left and right flank, cavalry regiments would move down the river to find crossings and get in behind the Hanoverians.
In practice, this didn't work out so well. Between command difficulties and the delaying effects of the river and surrounding hills, the front Infantry regiments advanced slowly. The cavalry moved faster, and the Hanoverians only had a single cavalry regiment to deal with two of ours. On our right, my cavalry regiment reached the river crossing just as the Hanoverian cavalry arrived to deal with them. These two regiments spent the rest of the game in a pretty inconclusive cavalry battle. My regiment lost a squadron to an enemy charge, and both sides took a lot of casualties, but both sides were also held up and unable to have any effect on the infantry battle in the center.
My two infantry regiments started forward toward the river, but then got tangled up with each other. Their commanders spent much of the battle arguing about which one was holding up which, and who was in who's way, and who was going to get blamed for the delay, which of course caused even more delay. Meanwhile, the center was moving forward and slowly crossing the river to engage the Hanoverian infantry on the hill, who outclassed the French infantry and were in a better position.
The Prussians arrived much sooner than expected on the far French left, very close to where the French infantry were advancing toward the river. The French cavalry on the left did make it across the river at the crossing just before the Prussians arrived to cut off access to the crossing. As soon as the Prussians arrived, the French left had to turn to face the coming onslaught, and the reserve was moved as quickly as possible in that direction.
The infantry of the French left wing took the brunt of the Prussian attack, and was completely wiped out. They did, however, delay the Prussians and wear them down a bit, which is what was needed. The reserve arrived in time to form a pretty solid two-layered battle line to engage what was left of the Prussians, who were unable to break through.
Meanwhile, the French Commander-in-Chief came over personally to find out what was going on with the Infantry regiments in his right wing. He personally visited one regiment commander, and then the other, no doubt dealing harshly with their childish arguments. This finally got them moving. At this point, the infantry of the center was mostly spent, and the Hanoverian battalions were weakened, but still holding their positions.
The right infantry crossed the river in unison, four battalions in line in front, with another three right behind in reserve. At the same time, the French cavalry from the left had made it's way around, free of the one Hanoverian cavalry regiment which was tied up elsewhere, to charge the flank of the Hanoverian line. Between the cavalry in their flank and the strong infantry attack to their front, the brave Hanoverians could hold no longer. They had held out longer than could have been expected, and still the Prussians had not reached them.
The Hanoverian Cavalry regiment was getting the better of the French cavalry regiment on the French right, but now they were completely cut off. With some of the French army turning to face them, they decided to retreat. This is where we decided to end the game. Neither side had yet reached the victory conditions, which was to eliminate a certain number of enemy units. But the French were closer to their victory condition, and the momentum was certainly on their side.
The French also seemed to hold the field, with a long line starting on the hill where the Hanoverians had started and stretching left all the way to the table edge. A pretty solid double line faced the Prussians on the French left, and the French right would now be able to turn toward the Prussian flank, though this would take a long time. It seemed that if the sun were going down at this point and the battle had to end, the Prussians would likely be obliged to fall back, and the French would hold the field. So we agreed it was a minor French victory.
All in all, it was a fun game, and the guy controlling the Hanoverians was a fun opponent. I wasn't paying too much attention to what was happening on the left flank, but it seemed like quite a brutal contest between the French Left and Reserves against the Prussian army. I know the battle in the Center was pretty dramatic. I look forward to more historical games with the group, and getting to try out more periods and rules that I haven't tried before.
Monday, September 12, 2011
Warhammer Arcane Ruins
I finally got around to painting the Warhammer Arcane Ruins set that I've had sitting around for years. It was a pretty simple paint job. Just started with a black basecoat, drybrushed a dark gray color, then another dry brush of a lighter gray color. I used some craft paints and a one inch wide paint brush I got at a hobby store for pretty cheap. It worked fine. The big bristles on the brush did leave some brush strokes, but on the rocks of these ruins it looks okay.
Here are some pictures of the results.
Here are some pictures of the results.
Wednesday, September 7, 2011
Finding Gamers
I have a group of friends I game with about once a month. With everyone being on different schedules and not living very close anymore, this is about all we can manage. Of course, I wish I could play more. But that would only really be practical if I knew some players that lived much closer, and were on a similar schedule, so we could maybe get a game in on a week night.
In addition to not playing very often, my gaming group almost exclusively plays Warhammer Fantasy and Warhammer 40,000. Over the years, I've started to become more interested in trying out other kinds of games. If you've been following my blog you'll know that I'm interested in historical gaming, especially in the American Civil War and other "horse and musket" wars. I would also really like to get back into RPGs, and would really like to find a group to play Pendragon or the Warhammer Fantasy Roleplaying game with.
Unfortunately, I don't really know how to go about finding other players for historical games or RPGs. The group I play with now are all people I was friends with before, and we got into gaming together. Or they were a friend who joined in later when some of us were already heavily into 40k and fantasy. So I haven't had to find other gamers to play some particular thing I was interested in before.
I've tried getting the current gaming group interested in those other things I am interested in, but to no avail. For the most part, they only want to play Warhammer Fantasy and Warhammer 40,000. And who can blame them? After all the money and time spent creating multiple armies for those games, they only get to game with them at most once a month, usually less. So maybe 10 or 12 games each year between the two systems. And with multiple armies per game, each army might only be played once or twice a year. So already the gaming is stretched pretty thin without using up gaming time trying out new things.
Nevertheless, that doesn't prevent me from wanting to try out other games. So lately I've been trying to find other gamers who are interested in the types of games I want to play. I've had some mixed success. At first I did a lot of looking for gaming message boards (including official company ones like the Fantasy Flight Games message boards) and posting or searching for posts about gaming in my area. That didn't work all that well, because there are so many boards out there, and many people don't use them, and any people using them are spread all over the world.
One thing that has worked out was searching on meetup.com. The site is not gaming related, and is used in general for any kind of meeting groups that are looking for interested people. The group pays a small fee to be listed on the site, and then it can post meetings for the group. Members can search groups by location and keywords, join groups they are interested in, RSVP to their meetings, and post in their individual message boards, etc.
I did manage to find some groups on meetup.com that are in my general vicinity and that do historical gaming, though none of them are using the Black Powder rules, which I like. I haven't found any groups or individuals interested in playing Pendragon or Warhammer Fantasy Roleplay, though there are a lot of Dungeons and Dragons groups. So if you are looking for some people to game with, I would recommend checking there. It's really quick to do a search for groups that are in your area and see all their upcoming and past meetups to get an idea of what kind of games they play.
I also found out that a gaming store near me does some open gaming nights for Warhammer and Warhammer 40K on week nights, so I might stop in some time and try to get a quick game in after work. Also, that store has a guy who does games of Ambush Alley or Tomorrow's War every other weekend. I'm really hoping to make it up there for one of those games, and I'm really interested to see those rules in action. I'd actually be interested to know if the Tomorrow's War rules can be used with the 40K miniatures I already have. I like the 40K miniatures and background, but sometimes the rules just don't allow the kind of story and mission driven games I would like to be playing in that universe.
So, I've had some success so far in searching out others who share some of my same gaming interests. The internet seems like a double edged sword in this respect. It has allowed me to find out about all kinds of gaming, miniatures, and rules that I would never have known existed without the internet, since I certainly wouldn't have seen them in person. I played Warhammer 40k for a long time before I had any idea that people did a similar kind of gaming in historical periods. On the other hand, since I didn't find out about these things by seeing them at a local gaming store, that means there's no telling if anyone near me will have the same interests. So it may just allow me to find out about all kinds of great games that I'll never get to play.
If anyone out there has any tips or suggestions for finding like-minded gamers, please leave a comment. It might help me or someone else who happens to read the blog.
In addition to not playing very often, my gaming group almost exclusively plays Warhammer Fantasy and Warhammer 40,000. Over the years, I've started to become more interested in trying out other kinds of games. If you've been following my blog you'll know that I'm interested in historical gaming, especially in the American Civil War and other "horse and musket" wars. I would also really like to get back into RPGs, and would really like to find a group to play Pendragon or the Warhammer Fantasy Roleplaying game with.
Unfortunately, I don't really know how to go about finding other players for historical games or RPGs. The group I play with now are all people I was friends with before, and we got into gaming together. Or they were a friend who joined in later when some of us were already heavily into 40k and fantasy. So I haven't had to find other gamers to play some particular thing I was interested in before.
I've tried getting the current gaming group interested in those other things I am interested in, but to no avail. For the most part, they only want to play Warhammer Fantasy and Warhammer 40,000. And who can blame them? After all the money and time spent creating multiple armies for those games, they only get to game with them at most once a month, usually less. So maybe 10 or 12 games each year between the two systems. And with multiple armies per game, each army might only be played once or twice a year. So already the gaming is stretched pretty thin without using up gaming time trying out new things.
Nevertheless, that doesn't prevent me from wanting to try out other games. So lately I've been trying to find other gamers who are interested in the types of games I want to play. I've had some mixed success. At first I did a lot of looking for gaming message boards (including official company ones like the Fantasy Flight Games message boards) and posting or searching for posts about gaming in my area. That didn't work all that well, because there are so many boards out there, and many people don't use them, and any people using them are spread all over the world.
One thing that has worked out was searching on meetup.com. The site is not gaming related, and is used in general for any kind of meeting groups that are looking for interested people. The group pays a small fee to be listed on the site, and then it can post meetings for the group. Members can search groups by location and keywords, join groups they are interested in, RSVP to their meetings, and post in their individual message boards, etc.
I did manage to find some groups on meetup.com that are in my general vicinity and that do historical gaming, though none of them are using the Black Powder rules, which I like. I haven't found any groups or individuals interested in playing Pendragon or Warhammer Fantasy Roleplay, though there are a lot of Dungeons and Dragons groups. So if you are looking for some people to game with, I would recommend checking there. It's really quick to do a search for groups that are in your area and see all their upcoming and past meetups to get an idea of what kind of games they play.
I also found out that a gaming store near me does some open gaming nights for Warhammer and Warhammer 40K on week nights, so I might stop in some time and try to get a quick game in after work. Also, that store has a guy who does games of Ambush Alley or Tomorrow's War every other weekend. I'm really hoping to make it up there for one of those games, and I'm really interested to see those rules in action. I'd actually be interested to know if the Tomorrow's War rules can be used with the 40K miniatures I already have. I like the 40K miniatures and background, but sometimes the rules just don't allow the kind of story and mission driven games I would like to be playing in that universe.
So, I've had some success so far in searching out others who share some of my same gaming interests. The internet seems like a double edged sword in this respect. It has allowed me to find out about all kinds of gaming, miniatures, and rules that I would never have known existed without the internet, since I certainly wouldn't have seen them in person. I played Warhammer 40k for a long time before I had any idea that people did a similar kind of gaming in historical periods. On the other hand, since I didn't find out about these things by seeing them at a local gaming store, that means there's no telling if anyone near me will have the same interests. So it may just allow me to find out about all kinds of great games that I'll never get to play.
If anyone out there has any tips or suggestions for finding like-minded gamers, please leave a comment. It might help me or someone else who happens to read the blog.
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