I am continuing to paint the miniatures from the Warhammer Quest boxed game. I have now finished the six Goblins with bows. As with my other groups of Warhammer Quest miniatures, since they are all identical, I tried to add some variety with the paint jobs. This actually has an added gameplay benefit, I've discovered. Players can easily indicate which monster they intend to attack by the color the monster is wearing, instead of having to point to the model. Below are some pictures of the finished Goblins with bows.
A place for me to post about my miniature gaming hobby experiences. This will hopefully include some advice and information that will be useful to others who share this hobby. Mostly it will be a way for me to keep track of my progress on various gaming projects.
Monday, February 24, 2014
Tuesday, February 18, 2014
Warhammer Quest: Banish the Daemon
The great Wizards of the Empire have scried out a powerful,
brooding power that is growing below the ancient Dwarf hold of
Karak Azgal. As yet, they believe the presence to be relatively
weak, and therefore probably bound to some material artefact such
as a statue while it gathers strength.
Although they do not know its purpose, they suspect that it may be a lesser daemon of the Chaos Powers, trapped in the rocks below the earth in ages past, and freed by the incessant digging of the Goblins and Orcs as they search for the lost treasure of the Dwarfs who once inhabited the city. The truth is that the daemon has escaped the prison of rock that held it for so long, and is now resident in a statue of a great fire dragon in an ancient temple (the firechasm). Soon it will fully awaken, and walk the world once more. The Wizards have employed the Warriors to destroy the daemon and ensure that this never happens.
Although they do not know its purpose, they suspect that it may be a lesser daemon of the Chaos Powers, trapped in the rocks below the earth in ages past, and freed by the incessant digging of the Goblins and Orcs as they search for the lost treasure of the Dwarfs who once inhabited the city. The truth is that the daemon has escaped the prison of rock that held it for so long, and is now resident in a statue of a great fire dragon in an ancient temple (the firechasm). Soon it will fully awaken, and walk the world once more. The Wizards have employed the Warriors to destroy the daemon and ensure that this never happens.
Thursday, February 13, 2014
Warhammer Quest Orcs With Bows
I am continuing to paint the miniatures from the Warhammer Quest boxed game. I have now finished the six Orcs with Bows. As with my other groups of Warhammer Quest miniatures, since they are all identical, I tried to add some variety with the paint jobs. With these Orcs, I gave them some different colored outfits, belts, pouches, and boots.
Sunday, December 22, 2013
Saturday, November 9, 2013
Warhammer Quest Skaven
I am continuing to paint the miniatures from the Warhammer Quest boxed game. Hopefully that is a project I can actually finish, and get some use out of the finished miniatures by playing some solo games of Warhammer Quest. I've just recently finished painting the 12 Skaven, which are pictured below.
Friday, October 18, 2013
Warhammer Quest Giant Rats and Giant Bats
Many, many years after the release of Warhammer Quest, I am finally making some progress painting the miniatures. Here are some pictures of the first groups of monsters I have finished, the Giant Rats and the Giant Bats. I figured I would start with something easy to get things rolling. Click on the pictures to enlarge them.
Sunday, October 6, 2013
Warhammer Quest: Kill the Shaman
A powerful Goblin Shaman is foretelling of a great Waaagh to
come soon, when the Goblins and Orcs will sweep out of the Dark
Lands and overthrow the Empire. Although not very powerful at
the moment, his cult is growing stronger and unrest is beginning to
stir.
So as not to raise suspicions and warn him of his intentions, the Emperor has decreed that the best way to solve the crisis is to assassinate the Shaman. The Warriors have been chosen to venture into the Shaman’s lair below Mount Gunbad, on the far side of the Worlds Edge Mountains, and kill him.
So as not to raise suspicions and warn him of his intentions, the Emperor has decreed that the best way to solve the crisis is to assassinate the Shaman. The Warriors have been chosen to venture into the Shaman’s lair below Mount Gunbad, on the far side of the Worlds Edge Mountains, and kill him.
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