Monday, May 5, 2014

Warhammer Quest: Nurgle's Rot

Warhammer Quest
The city of Praag, which lies close to the border of the Chaos Wastes, has been struck with the dreaded Nurgle’s Rot, a disease spread by the foul Power of pestilence and decay. The death toll is mounting, but the physicians in the city are powerless unless they can find a cure. There appears to be only one hope.

In the ancient myths and songs of Kislev, a fountain is described that has waters so pure and so cold that any creature harbouring any evil nature is frozen to death as soon as it touches the waters. The doctors of Praag believe that this may provide a cure for the disease.

The fountain is said to lie in the mountains north of the High Pass. The Warriors must seek it out and return with some of the precious liquid. They are given a special container in which to carry the water.

Monday, April 28, 2014

Warhammer Quest Skeletons With Bows

Warhammer Quest
Below are pictures of my finished group of six Skeletons with bows for my Warhammer Quest games. These are some very old Warhammer skeletons that I've had sitting around for a long time. When I started painting them I realized that most of them have arrows stuck into their bases. This would be find if the base was going to look like grass or dirt. Unfortunately, it wasn't going to make much sense to have arrows stuck into the stone floor of a dungeon. So I improvised and adding some little dirt piles where the arrows meet the base. I'm not sure it's all that convincing, but I suppose it's better than nothing.

Monday, April 21, 2014

Warhammer Quest Skeletons With Swords

Warhammer Quest
Behold, six painted Skeletons with swords for use in my Warhammer Quest games. The miniatures are the current Games Workshop plastic skeletons. There's not much else to say about them. Take a look at the pictures below.

Monday, April 14, 2014

Painted Warhammer Quest Box Miniatures

Warhammer Quest
To commemorate having all the miniatures from my Warhammer Quest boxed game painted up (except the doorway sections), here are some celebratory pictures.

Monday, April 7, 2014

Warhammer Quest Goblins With Spears

Warhammer Quest
I have finished painting the spear armed goblins from the Warhammer Quest boxed game. As with the other groups of monsters, I tried to add some variety by giving them different colored cloth, belts, and furs. They also all had different shields, and painting unique shields added a lot to the painting time for these guys. However, with these goblins completed, I now have all of the miniatures (monsters and heroes) from my Warhammer Quest boxed game painted! All I have left is the doorway sections, and the boxed game will be completely done. I will put up a post soon with some pictures of all the painted miniatures from the game, but for now have a look at the goblins with spears below.

Monday, March 24, 2014

Warhammer Quest: Destroy the Warpstone Icon

Warhammer Quest
Rumours abound of a powerful long-lost Skaven artefact that has been rediscovered in the Worlds Edge Mountains. The artefact is a skull-shaped icon made from raw warpstone, and its mutating powers are said to be beyond imagination. The icon must be destroyed at all costs to stop the Skaven reclaiming it. Unfortunately, the only way to destroy the icon is to hurl it into the cleansing flames of the firechasm.

I did something a little different this time, and put the captions directly on the images for more of a comic book styled report. You can click on the images to see larger versions so the text is easier to read. Let me know what you think of the new format.

Monday, March 10, 2014

Warhammer Quest: Extinguish the Flames

Warhammer Quest
Below the lost Dwarf stronghold of Karak Vlag, the ancient forge fires still burn. Now occupied by evil creatures, the flames’ magical energies are being used to create chaotic and cursed weapons. The forges must be extinguished before their new masters learn how to manufacture weapons of even more awesome power.

The Dwarf Lord of Zhufbar is host to the descendants of the lords of Karak Vlag, and shares their fears. Although the quenching of the ancient flames seems an act of unthinkable wrong, it is the only option available to prevent the creation of a greater evil.

The exiled lords of Karak Vlag know that only the first item forged in the magical fires - a ring - can extinguish the flames. As the ring is an ancient Dwarf treasure, it must be hurled into the chasm by a Dwarf. If the Dwarf is killed, then the Warriors have, by default, failed.

The Warriors must first defeat the guardians of the firechasm, as only then can the Dwarf hurl the ring into its depths. The ring in question is located on one of the claws of a dragon statue that decorates the firechasm.