The Warriors have been charged with the task of locating one of these temples that is reputed to lie deep below the ground in the ruins of Karak Azgal. Kargun Skalfson, deposed Lord of Karak Azgal, has allowed the Warriors into the ruins to search for the temple, and has waived his right to a share of any treasure they discover on the way - as long as they bring back evidence of the destruction of the temple.
Secretly, Skalfson does not believe there is a temple, and therefore hopes to persuade the Warriors to venture into the most dangerous regions of Karak Azgal in search of it. If they survive these hazardous, long-unexplored regions, they will surely find a great deal of treasure - and as there is no temple, he will gain his share of the treasure as usual.
A Barbarian, an Elf, a Wizard, and a Dwarf walk into a dungeon. They've been tasked with destroying an evil Idol set up in an evil shrine in the depths of of an ancient Dwarf ruin.
The Elf and Wizard knew they had no chance of surviving against such odds. They put out the lantern and took their chances trying to sneak out in the darkness. The Elf, unfortunately, lost his way, and died of his wounds trying to find they way out. The Wizard was luckier, and just barely managed to escape the dungeon with his life.
The Wizard had a brief and uneventful journey to the nearest village, where he met another group of wandering adventurers in need of a Wizard. He joined up with them, determined try his luck once again in the dungeons of the Old World.