The Dwarf Lord of Zhufbar is host to the descendants of the lords of Karak Vlag, and shares their fears. Although the quenching of the ancient flames seems an act of unthinkable wrong, it is the only option available to prevent the creation of a greater evil.
The exiled lords of Karak Vlag know that only the first item forged in the magical fires - a ring - can extinguish the flames. As the ring is an ancient Dwarf treasure, it must be hurled into the chasm by a Dwarf. If the Dwarf is killed, then the Warriors have, by default, failed.
The Warriors must first defeat the guardians of the firechasm, as only then can the Dwarf hurl the ring into its depths. The ring in question is located on one of the claws of a dragon statue that decorates the firechasm.
While they fought with the Minotaur, a stranger claiming to have been sent by the Lord of Zhufbar came to tell them of a change in plans. He said the mission to the Firechasm to extinguish the flames needed to be delayed, as it was currently far too dangerous, and he advised them to turn back. Unfortunately, during the fight a portcullis had closed behind the warriors, blocking any potential escape route. They had no choice now but to continue on and take their chances.
Upon exiting the dungeon through a hidden tunnel behind the dragon statue, the adventurers meet up with the mysterious stranger who had brought them the message from the Lord of Zhufbar. He commends them on their success, and gives them their rewards, which have been specifically chosen for them from the treasure horde of the Lords of Zhufbar. The (presumably totally illiterate) Barbarian receives a dispel magic scroll. The Dwarf is given a cheap, fake-looking pearl necklace, barely worth the trouble it would take to convince someone to buy it. The Wizard and Priest are given Bretonnian and Elf wines, respectively. (I assume the wizard and priest aren't big drinkers). Perhaps the warriors were not expected to survive, or they had in some way displeased the Lord of Zhufbar, for him to have given them such almost comically inappropriate treasures, and clearly things that no Dwarf treasure horde would ever contain.
After this exchange, the party set off for the nearest city, Kurgan and Grimlocke hoping to find some better armor and equipment. Unfortunately, they immediately happened upon a town stricken by the plague! Grimlocke did manage to buy himself a shield without coming down with anything. Martel picked up some bandages and provisions, but caught the plague, which greatly weakened him (-1 toughness next adventure). After the priest fell ill, the party decided to head out on their next quest, and discovered that both of their mules had been stolen. They hitched their cart up to Kurgan and set out for fortune and glory (and probable death).