Monday, September 15, 2014

Warhammer Quest: Fountain of Lost Souls - Part 2

Warhammer Quest
See Part 1 of this adventure here.

A band of adventurers, led by an Imperial Noble, return to a dungeon they were previously forced to abandon, which lies in the caves beneath the Dragonback Mountains. They hope to retrieve the magical gems in which their souls have been imprisoned by a conniving sorcerer. Will they have any better luck on their second attempt? Read on to find out.


  1. What I find myself wondering during all of these is how all of the creatures in the dungeons get on with each other. Do they cohabitate in some sort of evil hippie commune? Or are these passages, chock full of rampaging minotaurs, orcs, skeletons, skaven, spiders, and so on, just constantly filled with never ending battle?

    At any rate, the noble seems to have had better luck this time through so that's a plus.

  2. I'd like to think that each group of monsters is also on a quest of their own, and are adventurers of their race. When they encounter the player characters, they must have rolled something like 2D3 adventurers on their event table. Especially with things like Dark Elf black guard, which presumably don't just live in an underground dungeon.

  3. That's really an interesting view. Very poetic.