I don't have much to say about these guys. Just more conscripts in the same style as the previous ones. One more batch to do and then I'll have the whole unit finished. Some of these had the washes pool up more than I'd like, probably from me putting it on too thick, so I'll have to be careful about that next time. On the plus side, it just makes them look extra muddy, so it's not a big deal.
A place for me to post about my miniature gaming hobby experiences. This will hopefully include some advice and information that will be useful to others who share this hobby. Mostly it will be a way for me to keep track of my progress on various gaming projects.
Thursday, May 31, 2012
Thursday, May 10, 2012
GHQ Painted Confederate 33rd Virginia Infantry Regiment
The next brigade I'm working on for my 10mm American Civil War forces is the Confederate Stonewall Brigade. I started out with the 33rd Virginia. I found some information about the uniforms worn by the 33rd Virginia at first Bull Run which said they had worn dark blue frock coats and white belts. I decided to paint my 33rd Virginia this way to add some variety to the brigade, and I like the look of the white belts. Here are some pictures of the finished regiment.
Saturday, April 21, 2012
Pegasus Hobbies Pre-Painted River Set and Wooden Fences
A while ago I ordered a couple of the pre-painted terrain sets from Pegasus Hobbies. They are pretty inexpensive and save a lot of time in painting and preparation, so they definitely seem worth it. I got two sets of their river pieces, so that I could stretch across the table lengthwise if I wanted, and some of their wooden fences.
Here are some pictures of the terrain with some 28mm miniatures for size comparison. This is only showing one of the two river sets. Each set has two long straight pieces, two short straight pieces, and two 45 degree curves.
And here are some pictures with some of my 10mm Civil War miniatures. This makes the terrain pretty versatile, since I can use it as a stream in 28mm games and a river in 10mm games.
The paint job on these is probably just as good as I would have done painting them, if not better. And the time it saved make these definitely worth getting. If I had bought unpainted terrain, it would still be sitting on the shelf unpainted, but these are ready to use in a game right away. Pretty good deal if, like me, you have a big backlog of painting projects or just aren't that good at making or painting terrain.
And here are some pictures with some of my 10mm Civil War miniatures. This makes the terrain pretty versatile, since I can use it as a stream in 28mm games and a river in 10mm games.
The paint job on these is probably just as good as I would have done painting them, if not better. And the time it saved make these definitely worth getting. If I had bought unpainted terrain, it would still be sitting on the shelf unpainted, but these are ready to use in a game right away. Pretty good deal if, like me, you have a big backlog of painting projects or just aren't that good at making or painting terrain.
Tuesday, April 3, 2012
Pegasus Hobbies Gothic City Terrain
A while ago I got a couple of the Gothic City Terrain kits from Pegasus Hobbies to make some Warhammer 40,000 terrain with. I initially was planning on getting one each of the four different gothic city terrain kits they make to combine into one large building, since I don't like buildings on the table that would only be large enough to be an outhouse in 28mm scale. I actually only ended up getting two of the kits, the Gothic City Buildings Small Set #2 and the Gothic City Ruins. The kits are larger than you'd think, so the result from just those two kits ended up pretty large.
The buildings are decent for the price, though I do have a few warnings. First, it does take a lot of effort to assemble these kits, partly because of the tons of mold lines that need to be cleaned, especially in the windows, but also because some of the pieces just don't fit together quite right without some significant filing. It took a huge amount of filing to get flat surfaces where some of the pieces joined.
Second, the kits aren't nearly as modular as they seem to be. There really is one way they are intended to go together, especially with the ruined walls, and if you do it a different way you are going to have problems. For example, with the ruins, as with all the wall pieces, they look different on one side than the other. But they didn't design it so that you could easily choose which side you wanted to be inside and which be outside. With the other building set, you can assemble them with whatever side you want facing inside, but once you choose, you have to do it all that way. Since the pillars are attached to the wall sections, if one wall piece is set up one way, the next one has to be the same way, so you can't switch the inside and outside walls for different parts.
Anyway, I combined the two kits to get a decent sized piece representing just the front part of a ruined church building. I added in some of the pre-painted Pegasus Hobbies Gothic Rubble sets to have some rubble inside the ruins. Here are some pictures of the results, with a few of my converted Imperial Guard figures for scale.
I didn't glue all of the pieces together, which allows me to partially disassemble it. This was mostly to aid in storage, so it can be broken down to take up less space. But it will also allow me some variety in how I set up the building, or allow me to use just a ruined corner or other individual piece if I don't want something so big. Here you can see how it disassembles and an alternate setup.
And here are a couple shots of the whole thing packed together for storage, so the huge building takes up relatively little space in my closet.
Hopefully this has been helpful for those considering the Pegasus Hobbies Gothic City Terrain sets. If you have any of them, I'd love to see what other people have done with them. You can generally get a good deal and free shipping on these from Amazon:
Here is a link to some other Pegasus Hobbies Products
The buildings are decent for the price, though I do have a few warnings. First, it does take a lot of effort to assemble these kits, partly because of the tons of mold lines that need to be cleaned, especially in the windows, but also because some of the pieces just don't fit together quite right without some significant filing. It took a huge amount of filing to get flat surfaces where some of the pieces joined.
Second, the kits aren't nearly as modular as they seem to be. There really is one way they are intended to go together, especially with the ruined walls, and if you do it a different way you are going to have problems. For example, with the ruins, as with all the wall pieces, they look different on one side than the other. But they didn't design it so that you could easily choose which side you wanted to be inside and which be outside. With the other building set, you can assemble them with whatever side you want facing inside, but once you choose, you have to do it all that way. Since the pillars are attached to the wall sections, if one wall piece is set up one way, the next one has to be the same way, so you can't switch the inside and outside walls for different parts.
Anyway, I combined the two kits to get a decent sized piece representing just the front part of a ruined church building. I added in some of the pre-painted Pegasus Hobbies Gothic Rubble sets to have some rubble inside the ruins. Here are some pictures of the results, with a few of my converted Imperial Guard figures for scale.
I didn't glue all of the pieces together, which allows me to partially disassemble it. This was mostly to aid in storage, so it can be broken down to take up less space. But it will also allow me some variety in how I set up the building, or allow me to use just a ruined corner or other individual piece if I don't want something so big. Here you can see how it disassembles and an alternate setup.
And here are a couple shots of the whole thing packed together for storage, so the huge building takes up relatively little space in my closet.
Hopefully this has been helpful for those considering the Pegasus Hobbies Gothic City Terrain sets. If you have any of them, I'd love to see what other people have done with them. You can generally get a good deal and free shipping on these from Amazon:
Here is a link to some other Pegasus Hobbies Products
Monday, October 24, 2011
More Painted Renegade Imperial Guard Conscripts
I've finished painting my second batch of my Warhammer 40k Renegade Imperial Guard Conscript models. That makes about half of them done, and the other half still to go. It should look pretty impressive when I have the full unit of 50 of these guys on the table.
I don't have much to say about them. They were painted pretty much the same as the previous batch, except that I did a bit of highlighting on the sharp edges of the green coats before doing the Devlan Mud wash over the whole model. I think it does make them look a little better, but I'm not sure if it's worth the extra effort. Let me know what you think of these guys compared to the previous batch.
I don't have much to say about them. They were painted pretty much the same as the previous batch, except that I did a bit of highlighting on the sharp edges of the green coats before doing the Devlan Mud wash over the whole model. I think it does make them look a little better, but I'm not sure if it's worth the extra effort. Let me know what you think of these guys compared to the previous batch.
Tuesday, October 11, 2011
Warhammer Fantasy Temple of Skulls
I've painted up my Warhammer Fantasy Temple of Skulls terrain piece. I decided to buy this after seeing one in person. It is much larger than I expected, and should be a useful piece of terrain for Warhammer Fantasy or 40k.
After assembling it, I noticed that the plastic was extremely smooth. Especially on the big skull parts, which I imagined to be carved out of stone. I wanted a bit of a rough texture, so it would look more natural and more ruined. And it would also make it easier to paint just by dry brushing. To add some texture to it, I mixed some watered down glue and some sand and coated pretty much the entire thing with it. I then tried as best I could to remove it from the spikes sticking out of the columns.
In retrospect, this is probably too much texture. It might have worked better to apply some spray glue, and then sprinkle on a much finer grained sand until it had the coverage I wanted. That would have given enough texture to make it not look completely smooth, without being quite as rough as this, and without covering as much of the piece.
For painting, I started with a black primer. Then I just painted most of it a dark grey color, with a dark brown for the parts I wanted to be dirt. Then I drybrushed with a lighter grey, and a lighter dry brush with an even lighter gray. I put a wash over the dirt to try and give it more of a varied brown tone, but I'm not sure that accomplished much. I also touched up the skulls white, and painted some grey rocks amongst the big dirt areas. The spikes in the column were painted with Boltgun Metal drybrushed with Tin Bitz. I finished it up with some static grass in a few places. Overall, a pretty quick job.
Have a look at the pictures, and let me know what you think. I included some previously painted figures on it, to give a sense of scale, and to add a bit of drama to the scene.
After assembling it, I noticed that the plastic was extremely smooth. Especially on the big skull parts, which I imagined to be carved out of stone. I wanted a bit of a rough texture, so it would look more natural and more ruined. And it would also make it easier to paint just by dry brushing. To add some texture to it, I mixed some watered down glue and some sand and coated pretty much the entire thing with it. I then tried as best I could to remove it from the spikes sticking out of the columns.
In retrospect, this is probably too much texture. It might have worked better to apply some spray glue, and then sprinkle on a much finer grained sand until it had the coverage I wanted. That would have given enough texture to make it not look completely smooth, without being quite as rough as this, and without covering as much of the piece.
For painting, I started with a black primer. Then I just painted most of it a dark grey color, with a dark brown for the parts I wanted to be dirt. Then I drybrushed with a lighter grey, and a lighter dry brush with an even lighter gray. I put a wash over the dirt to try and give it more of a varied brown tone, but I'm not sure that accomplished much. I also touched up the skulls white, and painted some grey rocks amongst the big dirt areas. The spikes in the column were painted with Boltgun Metal drybrushed with Tin Bitz. I finished it up with some static grass in a few places. Overall, a pretty quick job.
Have a look at the pictures, and let me know what you think. I included some previously painted figures on it, to give a sense of scale, and to add a bit of drama to the scene.
Sunday, September 18, 2011
Might and Reason 7 Years War game
I recently started using Meetup.com to look for gaming groups in my area. I found a somewhat nearby group that does historical gaming about twice a month, and so I went to one of their gaming meet-ups. I played in a big multi-player game of Might and Reason. The game was a hypothetical 7 Years War battle between French and Prussians with Hanoverian allies.
I don't know much about the 7 Years war, and I had no experience with the Might and Reason rules, but the guy running the game did a good job of explaining the rules and the historical context and reasoning behind the rules.
The scenario was that a small Hanoverian force allied to the Prussians was in a good position on a hill right next to a river. Their Prussian allies have disappeared in the night to go on a long flanking maneuver to outflank the large French army across the river from the Hanoverians. So the Hanoverians, in a strong position, have to hold off the much larger French army long enough for the Prussians to arrive. The French do not know when or where this will happen.
The Prussian players got to secretly select one of five roads on which they wanted to arrive. The turn they would arrive on depended on the road selected, but the French players did not know where or when they might show up. The French army was split up between the players, with one controlling the center, one the right wing, one the left wing, and one the reserve. I was controlling the right wing, including the Guard regiment of four infantry battalions, another infantry regiment of three battalions, and a cavalry regiment of three squadrons, I think.
The plan of the French commander-in-chief was for the entire front of the French army to advance at full speed to sweep the Hanoverians from their strong position, and in order to not be where the Prussians were expecting by the time they arrived. The reserve would stay back to delay the Prussians if they arrived too soon, so the rest of the army would have time to reorganize to face the bigger threat. On the far left and right flank, cavalry regiments would move down the river to find crossings and get in behind the Hanoverians.
In practice, this didn't work out so well. Between command difficulties and the delaying effects of the river and surrounding hills, the front Infantry regiments advanced slowly. The cavalry moved faster, and the Hanoverians only had a single cavalry regiment to deal with two of ours. On our right, my cavalry regiment reached the river crossing just as the Hanoverian cavalry arrived to deal with them. These two regiments spent the rest of the game in a pretty inconclusive cavalry battle. My regiment lost a squadron to an enemy charge, and both sides took a lot of casualties, but both sides were also held up and unable to have any effect on the infantry battle in the center.
My two infantry regiments started forward toward the river, but then got tangled up with each other. Their commanders spent much of the battle arguing about which one was holding up which, and who was in who's way, and who was going to get blamed for the delay, which of course caused even more delay. Meanwhile, the center was moving forward and slowly crossing the river to engage the Hanoverian infantry on the hill, who outclassed the French infantry and were in a better position.
The Prussians arrived much sooner than expected on the far French left, very close to where the French infantry were advancing toward the river. The French cavalry on the left did make it across the river at the crossing just before the Prussians arrived to cut off access to the crossing. As soon as the Prussians arrived, the French left had to turn to face the coming onslaught, and the reserve was moved as quickly as possible in that direction.
The infantry of the French left wing took the brunt of the Prussian attack, and was completely wiped out. They did, however, delay the Prussians and wear them down a bit, which is what was needed. The reserve arrived in time to form a pretty solid two-layered battle line to engage what was left of the Prussians, who were unable to break through.
Meanwhile, the French Commander-in-Chief came over personally to find out what was going on with the Infantry regiments in his right wing. He personally visited one regiment commander, and then the other, no doubt dealing harshly with their childish arguments. This finally got them moving. At this point, the infantry of the center was mostly spent, and the Hanoverian battalions were weakened, but still holding their positions.
The right infantry crossed the river in unison, four battalions in line in front, with another three right behind in reserve. At the same time, the French cavalry from the left had made it's way around, free of the one Hanoverian cavalry regiment which was tied up elsewhere, to charge the flank of the Hanoverian line. Between the cavalry in their flank and the strong infantry attack to their front, the brave Hanoverians could hold no longer. They had held out longer than could have been expected, and still the Prussians had not reached them.
The Hanoverian Cavalry regiment was getting the better of the French cavalry regiment on the French right, but now they were completely cut off. With some of the French army turning to face them, they decided to retreat. This is where we decided to end the game. Neither side had yet reached the victory conditions, which was to eliminate a certain number of enemy units. But the French were closer to their victory condition, and the momentum was certainly on their side.
The French also seemed to hold the field, with a long line starting on the hill where the Hanoverians had started and stretching left all the way to the table edge. A pretty solid double line faced the Prussians on the French left, and the French right would now be able to turn toward the Prussian flank, though this would take a long time. It seemed that if the sun were going down at this point and the battle had to end, the Prussians would likely be obliged to fall back, and the French would hold the field. So we agreed it was a minor French victory.
All in all, it was a fun game, and the guy controlling the Hanoverians was a fun opponent. I wasn't paying too much attention to what was happening on the left flank, but it seemed like quite a brutal contest between the French Left and Reserves against the Prussian army. I know the battle in the Center was pretty dramatic. I look forward to more historical games with the group, and getting to try out more periods and rules that I haven't tried before.
I don't know much about the 7 Years war, and I had no experience with the Might and Reason rules, but the guy running the game did a good job of explaining the rules and the historical context and reasoning behind the rules.
The scenario was that a small Hanoverian force allied to the Prussians was in a good position on a hill right next to a river. Their Prussian allies have disappeared in the night to go on a long flanking maneuver to outflank the large French army across the river from the Hanoverians. So the Hanoverians, in a strong position, have to hold off the much larger French army long enough for the Prussians to arrive. The French do not know when or where this will happen.
The Prussian players got to secretly select one of five roads on which they wanted to arrive. The turn they would arrive on depended on the road selected, but the French players did not know where or when they might show up. The French army was split up between the players, with one controlling the center, one the right wing, one the left wing, and one the reserve. I was controlling the right wing, including the Guard regiment of four infantry battalions, another infantry regiment of three battalions, and a cavalry regiment of three squadrons, I think.
The plan of the French commander-in-chief was for the entire front of the French army to advance at full speed to sweep the Hanoverians from their strong position, and in order to not be where the Prussians were expecting by the time they arrived. The reserve would stay back to delay the Prussians if they arrived too soon, so the rest of the army would have time to reorganize to face the bigger threat. On the far left and right flank, cavalry regiments would move down the river to find crossings and get in behind the Hanoverians.
In practice, this didn't work out so well. Between command difficulties and the delaying effects of the river and surrounding hills, the front Infantry regiments advanced slowly. The cavalry moved faster, and the Hanoverians only had a single cavalry regiment to deal with two of ours. On our right, my cavalry regiment reached the river crossing just as the Hanoverian cavalry arrived to deal with them. These two regiments spent the rest of the game in a pretty inconclusive cavalry battle. My regiment lost a squadron to an enemy charge, and both sides took a lot of casualties, but both sides were also held up and unable to have any effect on the infantry battle in the center.
My two infantry regiments started forward toward the river, but then got tangled up with each other. Their commanders spent much of the battle arguing about which one was holding up which, and who was in who's way, and who was going to get blamed for the delay, which of course caused even more delay. Meanwhile, the center was moving forward and slowly crossing the river to engage the Hanoverian infantry on the hill, who outclassed the French infantry and were in a better position.
The Prussians arrived much sooner than expected on the far French left, very close to where the French infantry were advancing toward the river. The French cavalry on the left did make it across the river at the crossing just before the Prussians arrived to cut off access to the crossing. As soon as the Prussians arrived, the French left had to turn to face the coming onslaught, and the reserve was moved as quickly as possible in that direction.
The infantry of the French left wing took the brunt of the Prussian attack, and was completely wiped out. They did, however, delay the Prussians and wear them down a bit, which is what was needed. The reserve arrived in time to form a pretty solid two-layered battle line to engage what was left of the Prussians, who were unable to break through.
Meanwhile, the French Commander-in-Chief came over personally to find out what was going on with the Infantry regiments in his right wing. He personally visited one regiment commander, and then the other, no doubt dealing harshly with their childish arguments. This finally got them moving. At this point, the infantry of the center was mostly spent, and the Hanoverian battalions were weakened, but still holding their positions.
The right infantry crossed the river in unison, four battalions in line in front, with another three right behind in reserve. At the same time, the French cavalry from the left had made it's way around, free of the one Hanoverian cavalry regiment which was tied up elsewhere, to charge the flank of the Hanoverian line. Between the cavalry in their flank and the strong infantry attack to their front, the brave Hanoverians could hold no longer. They had held out longer than could have been expected, and still the Prussians had not reached them.
The Hanoverian Cavalry regiment was getting the better of the French cavalry regiment on the French right, but now they were completely cut off. With some of the French army turning to face them, they decided to retreat. This is where we decided to end the game. Neither side had yet reached the victory conditions, which was to eliminate a certain number of enemy units. But the French were closer to their victory condition, and the momentum was certainly on their side.
The French also seemed to hold the field, with a long line starting on the hill where the Hanoverians had started and stretching left all the way to the table edge. A pretty solid double line faced the Prussians on the French left, and the French right would now be able to turn toward the Prussian flank, though this would take a long time. It seemed that if the sun were going down at this point and the battle had to end, the Prussians would likely be obliged to fall back, and the French would hold the field. So we agreed it was a minor French victory.
All in all, it was a fun game, and the guy controlling the Hanoverians was a fun opponent. I wasn't paying too much attention to what was happening on the left flank, but it seemed like quite a brutal contest between the French Left and Reserves against the Prussian army. I know the battle in the Center was pretty dramatic. I look forward to more historical games with the group, and getting to try out more periods and rules that I haven't tried before.
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