Monday, March 2, 2015

Warhammer Quest: Banish the Daemon - Part 2

Warhammer Quest
You can see part 1 of this adventure here.

Our snobby adventurers have been searching an ancient temple for a dragon statue that is said to contain a bound daemon of chaos. After searching part of the temple, they decided to leave and make camp. After resting and recovering, they have returned to search the rest of the temple for the possessed statue. They each carry a magical sword, which will hopefully be able to destroy the daemon once they have found it. Once again, they enter the temple through the sewers.

Tuesday, February 17, 2015

Warhammer Quest: Banish the Daemon - Part 1

Warhammer Quest
The great Wizards of the Empire have scried out a powerful, brooding power that is growing below the ancient Dwarf hold of Karak Azgal. As yet, they believe the presence to be relatively weak, and therefore probably bound to some material artefact such as a statue while it gathers strength.

Although they do not know its purpose, they suspect that it may be a lesser daemon of the Chaos Powers, trapped in the rocks below the earth in ages past, and freed by the incessant digging of the Goblins and Orcs as they search for the lost treasure of the Dwarfs who once inhabited the city. The truth is that the daemon has escaped the prison of rock that held it for so long, and is now resident in a statue of a great fire dragon in an ancient temple (the firechasm). Soon it will fully awaken, and walk the world once more. The Wizards have employed the Warriors to destroy the daemon and ensure that this never happens.

Each Warrior has been given a magic sword, which can only be used once. These blades are the only weapons that can damage the daemon. Against other Monsters, the magic swords will hit automatically, and kill whatever wielder attacks.

Monday, January 26, 2015

Warhammer Quest: The Waters of Fate - Part 3

Warhammer Quest
If you missed it, see the first part of this adventure here, and the second part here.

In their previous attempt to find the Fountain of Fate, the band of noble adventurers explored a dungeon for a while without locating the fountain, before heading back to rest and buy supplies. Before leaving the dungeon, they had encountered a wandering warrior who informed them of the location of the fountain room, though they did not verify his claims. Now the party has returned to the dungeon, hoping that the warrior was correct about the location of the mystical fountain. If so, they should be able to reach it quickly and use its magical waters to discover the source of the looming threat to the Empire.

Monday, January 12, 2015

Warhammer Quest: The Waters of Fate - Part 2

Warhammer Quest
If you missed it, see the first part of this adventure here.

After failing to reach the Fountain of Fate on their previous attempt due to a cave in, our brave adventurers re-enter the dungeon complex through a different entrance. They are hoping to make their way to the legendary fountain by an alternate path, and thereby complete their quest to use the magical waters of the fountain to uncover the details of a foretold invasion of the Empire.

Monday, January 5, 2015

Warhammer Quest: The Waters of Fate - Part 1

Warhammer Quest
The Emperor’s Wizards tell him that the mystical signs warn of an imminent invasion, but they can see no further than this, as dark powers cloud their vision. They have no idea if the assault will come from the Chaos Wastes of the far North, from the Orcs of the Dark Lands to the East, or from some other unsuspected quarter.

The most aged Wizard Lord of the Celestial college suggests that the answer lies in a magical pool - the Fountain of Fate which holds the secrets of all things. While the Empire prepares all its borders for war, a party of four brave Warriors is gathered to search for the fountain, reputed to be found somewhere below the Middle Mountains.

Monday, November 10, 2014

Warhammer Quest Dark Elves with crossbows

Warhammer Quest
I have finished painting 12 Dark Elves with crossbows for use with Warhammer Quest. I gave a purple tint to their armor, which I think turned out pretty well. Have a look at the pictures below and let me know what you think.

Monday, November 3, 2014

Black Powder officer personality cards for American Civil War

I saw on another blog a great idea of using a deck of playing cards for assigning officer personality traits in games of Black Powder, instead of rolling on the charts. He designed some loyouts with different combinations of personality traits and portraits of fictional generals on them, then got them professionally printed onto a deck of playing cards. So instead of rolling for traits, he draw cards from the deck instead, with the added bonuses of having the card as a a handy reference during the game, and having an image to associate with your general. I decided to make a deck up for my Black Powder American Civil War games, using photographs of actual generals on the cards instead of artwork of imaginary ones.